Mekanism

Mekanism

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Light Update For Machines Etc Doesn't Always Sync

UnknownSerhan opened this issue ยท 2 comments

commented

Issue description

When a machine toggles its light a few times in a row, the light turns off with a bit of delay. Turning on has no issues. An example with fluid tanks:

Base.Profile.2024.06.15.-.21.20.03.12.mp4

Steps to reproduce

  1. Make the light of machines toggle a few times.
  2. See that the light turns off with a bit of delay.

Minecraft version

1.21 (Latest)

NeoForge version

21.0.8-beta

Mekanism version

Current Dev Branch (Manually Compiled, specify git commit hash)

Other relevant versions

No response

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

No response

commented

Update: This happens with the sound effects too.

commented

Sound and stuff is known for machines. Though for things like the fluid tank that are manual toggles by the player, this is a bug. If you want other things to not have a delay turning off adjust the blockDeactivationDelay config in the general config file. This is a feature so that machines that are rapidly toggling do not cause lag from having the chunk toggle back and forth a bunch.