Mekanism

Mekanism

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Avoid using enum-like classes in code to give developers more convenience

A100512B opened this issue ยท 0 comments

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Issue description

I fully understand that it's not an easy work to develop such a powerful and advanced mod, but, as a mod developer who is in in charge of Mekanism-Extra mod, as well as many other developers, met a trouble during coding.
I wanna add more tiers, chemical types, language, ores and so on. Unfortunately, every class in Melanism code is like enum (e.g. mekanism.api.chemical.ChemicalType) or even just an enum (e.g. mekanism.common.resource.OreType
mekanism.common.resource.OreBlockType
). This gives me lots of trouble since i can't keep the same with mekanism easily. So I sincerely hope that you can avoid or even stop using enums to give other developers more convenience.

Steps to reproduce

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Minecraft version

1.20.x or earlier (No longer being developed)

NeoForge version

47.2.32

Mekanism version

Older

Other relevant versions

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