Mekanism

Mekanism

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Memory Leak of Client Level

pietro-lopes opened this issue ยท 5 comments

commented

Issue description

This is kinda of a soft leak, as it refreshes itself when you join another world.

image

Might want to add a cleanup strategy when single players exit world to clear MekanismClient.

Steps to reproduce

  1. Join world
  2. Leave world
  3. Check memory for leaked objects

Minecraft version

1.21.1 (Latest)

NeoForge version

21.1.23

Mekanism version

10.6.7

Other relevant versions

No response

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

No response

commented

this should be fixed with 59645a9

commented

Does it cover Client player logout?

commented

It should always have been clearing at that point?

commented

IIRC, Clone does not trigger at logout.
A good rule of thumb is that at main menu, there should be no client level/player, server, etc. instances alive.

commented

Indeed it would not fire, but the existing reset method should have been firing is what I meant