10.3.9 - Pipes/Cables leading to Out of Memory on server
Scharage opened this issue ยท 3 comments
Issue description
Heyha, my friends and me are playing a modpak on a server, which includes Mekanism 10.3.9 . After we have placed multiple Logistical Pipes/Energy Cables we noticed our server started to lag after a while, reaching a Out of Memory at the end.
We deduced it must be the Pipes after we have profiled the server with visual vm (and removed them afterwards). Below is a screenshot of the relevant classes which climb in counts.
It reached about 1 millionen BasicCapabilityResolver objects in just 20 minutes runtime. And many mekanism classes also reach high levels. (We have only placed about 50 pipes in total)
Do you know how this could happen? Or pointers how we can fix that codewise? (As i understand you do not develop the earlier versions anymore, so we would try it ourselves.)
Thx for working on such a great mod :)
Steps to reproduce
No response
Minecraft version
1.20.x or earlier (No longer being developed)
NeoForge version
43.4.2
Mekanism version
Older
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
Yep this is a heap dump view.
I looked into allocation. And it is allocated via the blockenitity, so i guess it is like you said and someone forces a regeneration of the blocks and it just randomly hits the mekanism cables. Below a screenshot of the allocation stacktrace:
I am not really versed in minecraft and its code, what method would be called to achieve such a yoyo chunkloading?
Update: I noticed that the chunkloading reason may be coppled to compact maschinery and not mekanism itself.
I just noticed it through mekanism as the cables are used to connect to the tunnels of them.
Will close this issue, thank you for giving the suggestion it may be something with chunkloading :)