Mekanism

Mekanism

129M Downloads

Game crashes as soon as I take Meka Tool in hand.

Abled-Taha opened this issue ยท 4 comments

commented

Issue description

Exactly the title.

Steps to reproduce

  1. Take Meka Tool in hand
  2. Wait a few seconds
  3. The game should crash.

Minecraft version

1.21.1 (Latest)

NeoForge version

21.1.140

Mekanism version

10.7.13 (Latest)

Other relevant versions

No response

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

https://pastebin.com/eu3MAt1W

commented

One of your other mods is doing weird things. Could be the block you're looking at, or could be some other mod with a bad mixin.

Youll need to do a binary search to find out

commented

What would be the easiest way to identify that mod?

Edit: Tried it in a singleplayer world with the exact same mods, it's working fine. Any opinion on how can I diagnose it?

commented

Tried it again in the server and it seems to work fine. I am closing this issue, if I find the source I'll reopen another with proper details and the culprit.

commented

Commenting since this might still be a (very rare) issue. Someone was playing FTB Presents Direwolf20 1.21 and had this issue. If they held a meka tool with a blasting upgrade and tried to open a Refined Storage system, they'd crash. They'd also crash when they tried to log back in.

Mek 10.7.14

java.lang.IllegalStateException: Not building!
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.BufferBuilder.ensureBuilding(MixinBufferBuilder.java:76)
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.BufferBuilder.beginVertex(MixinBufferBuilder.java:95)
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.BufferBuilder.addVertex(MixinBufferBuilder.java:156)
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.VertexConsumer.addVertex(VertexConsumer.java:531)
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.VertexConsumer.addVertex(VertexConsumer.java:156)
at TRANSFORMER/[email protected]/net.minecraft.client.renderer.LevelRenderer.lambda$renderShape$7(LevelRenderer.java:2210)
at TRANSFORMER/[email protected]/net.minecraft.world.phys.shapes.VoxelShape.lambda$forAllEdges$1(VoxelShape.java:92)
at TRANSFORMER/[email protected]/net.minecraft.world.phys.shapes.DiscreteVoxelShape.forAllAxisEdges(DiscreteVoxelShape.java:181)
at TRANSFORMER/[email protected]/net.minecraft.world.phys.shapes.DiscreteVoxelShape.forAllEdges(DiscreteVoxelShape.java:129)
at TRANSFORMER/[email protected]/net.minecraft.world.phys.shapes.VoxelShape.forAllEdges(VoxelShape.java:92)
at TRANSFORMER/[email protected]/net.minecraft.client.renderer.LevelRenderer.renderShape(LevelRenderer.java:2201)
at TRANSFORMER/[email protected]/net.minecraft.client.renderer.LevelRenderer.renderHitOutline(LevelRenderer.java:2122)
at TRANSFORMER/[email protected]/mekanism.client.render.RenderTickHandler.onBlockHover(RenderTickHandler.java:407)
at MC-BOOTSTRAP/net.neoforged.bus/net.neoforged.bus.SubscribeEventListener.invoke(SubscribeEventListener.java:49)

In your code it's basically this

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AI slop solutions, while they might not be good they'll get the right people to understand the problem fully because I don't >:)

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