Game crashes as soon as I take Meka Tool in hand.
Abled-Taha opened this issue ยท 4 comments
Issue description
Exactly the title.
Steps to reproduce
- Take Meka Tool in hand
- Wait a few seconds
- The game should crash.
Minecraft version
1.21.1 (Latest)
NeoForge version
21.1.140
Mekanism version
10.7.13 (Latest)
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
One of your other mods is doing weird things. Could be the block you're looking at, or could be some other mod with a bad mixin.
Youll need to do a binary search to find out
What would be the easiest way to identify that mod?
Edit: Tried it in a singleplayer world with the exact same mods, it's working fine. Any opinion on how can I diagnose it?
Tried it again in the server and it seems to work fine. I am closing this issue, if I find the source I'll reopen another with proper details and the culprit.
Commenting since this might still be a (very rare) issue. Someone was playing FTB Presents Direwolf20 1.21 and had this issue. If they held a meka tool with a blasting upgrade and tried to open a Refined Storage system, they'd crash. They'd also crash when they tried to log back in.
Mek 10.7.14
java.lang.IllegalStateException: Not building!
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.BufferBuilder.ensureBuilding(MixinBufferBuilder.java:76)
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.BufferBuilder.beginVertex(MixinBufferBuilder.java:95)
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.BufferBuilder.addVertex(MixinBufferBuilder.java:156)
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.VertexConsumer.addVertex(VertexConsumer.java:531)
at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.VertexConsumer.addVertex(VertexConsumer.java:156)
at TRANSFORMER/[email protected]/net.minecraft.client.renderer.LevelRenderer.lambda$renderShape$7(LevelRenderer.java:2210)
at TRANSFORMER/[email protected]/net.minecraft.world.phys.shapes.VoxelShape.lambda$forAllEdges$1(VoxelShape.java:92)
at TRANSFORMER/[email protected]/net.minecraft.world.phys.shapes.DiscreteVoxelShape.forAllAxisEdges(DiscreteVoxelShape.java:181)
at TRANSFORMER/[email protected]/net.minecraft.world.phys.shapes.DiscreteVoxelShape.forAllEdges(DiscreteVoxelShape.java:129)
at TRANSFORMER/[email protected]/net.minecraft.world.phys.shapes.VoxelShape.forAllEdges(VoxelShape.java:92)
at TRANSFORMER/[email protected]/net.minecraft.client.renderer.LevelRenderer.renderShape(LevelRenderer.java:2201)
at TRANSFORMER/[email protected]/net.minecraft.client.renderer.LevelRenderer.renderHitOutline(LevelRenderer.java:2122)
at TRANSFORMER/[email protected]/mekanism.client.render.RenderTickHandler.onBlockHover(RenderTickHandler.java:407)
at MC-BOOTSTRAP/net.neoforged.bus/net.neoforged.bus.SubscribeEventListener.invoke(SubscribeEventListener.java:49)
In your code it's basically this
AI slop solutions, while they might not be good they'll get the right people to understand the problem fully because I don't >:)
