Possible rough estimate on how much memory each fix saves
Funtimes909 opened this issue ยท 2 comments
Title, Shouldn't be too hard :)
Also maybe something that says if the fix is client or server side
I can add a server/client distinction on the wiki page.
However, how much memory a fix saves is very very hard to tell. Since with some mods, it could be MB's. Like the TextureUtil one, vanilla shouldn't even leak and when it does it's basically nothing unless you have a resource pack, then it could be pretty bad.
Maybe ill get around to it, im very busy tho