Minor Feature List
Klazkin opened this issue ยท 0 comments
Since this is likely to be the one of the last major updates (if not the last), this is a list of some QOL features that have been at the back of my mind for a while now.
- Advancements #285 | MILE-3
- Buckets can be made out of any of the metallurgy metals that can also be used for tools. (this feature was present in older versions of metallurgy).
- Midasium powder combined with other metals creates gold powder. (this feature was present in older versions of metallurgy).
- A simple explosive made out of non-metals that doesn't destroy drops. (this feature was present in older versions of metallurgy).
- More powerful or weaker versions of thermite dust. (Uses a different metal instead of iron dust)
- More decorative block variants. (Slabs, stairs, cleaner glass)
- More of road block variants. (Slabs and more patterns)
- Adjustments to the Metal Detector.
- Metal Tier in the Ingot and Ore tooltip | MILE-3
- More powerful Tooltip System (Stats and Description) | MILE-3
- Controlled mob spawning with armors. Currently its possible to find a zombie with full adamantine (or any other powerful metal) set on your first night and kill him to get end game armor and weapon skipping most of progression that would otherwise be needed to get it. How to fix: Make it so certain armors can't spawn or so the durability is incredibly small, or so that these zombies can't spawn on surface, etc... [related to #330] | MILE-3
- When you click the metal detector, the highlight stays for a few seconds and the metal detector is on cooldown for that duration (1.5 seconds for now)
- tbc...