Metallurgy 4: Reforged

Metallurgy 4: Reforged

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Features Checklist

HurtsAsHell opened this issue · 3 comments

commented

Checklist:

  • JEI Integration
    • Crusher
    • Alloyer
    • How to create Tar Ore ( Information Label ) @Davoleo
  • Tinkers' Construct Integration
    • Fix color of fluids [ Tinker-Branch ] ( Haderoth )
    • Add Smeltery Crafting
    • Add Part Stats [ Not Certain ]
    • Add Bow Part
    • Add Custom HarvestLevel name
    • Add Traits
    • Remove Tools from materials that don't usually have tools
  • Construct's Armory Integration
  • Adjust Enhanced lighters range to the player distance
  • Add "Full set Effect : " to tooltips d0b67fc
  • Nerf Adamantine armor #92
  • Add fuel and material to Tinker/Metallurgy : T*****e ( 2300+ C° ) [ No Spoiler ]
  • Configuration Files
  • Fix #77
  • Effects and mod customization
  • Enable and Disable features
  • Ore Generation configuration
  • Add tar in World Crafting
  • Krik Ingot
    • Krik Armor with Custom Effect
  • Metal Nuggets (?) =) #103
  • Invisibility Shield
  • new Tile Entity : Sublimation Chamber
  • CraftTweaker Integration
  • Create a Custom Mob Leprechaun
  • Skögul - means high-towering in Old Norse, often related to Valkyries and Gods. ( Matpac ) #83
  • Create "L Boots" No Spoiler
  • Add a build number to the version
  • Tweak Tile Entity Slots Shape
  • API (?) #121
  • Make Advancements
  • Haderoth gauntlets (or something similar, like claws) [ Matpac ]

This List is not final it can be changed in the future

commented

@HurtsAsHell Do we need simplified GUI textures to fit JEI?

commented

@Klazkin not for now

commented

I keep losing track of this issue, I'm just gonna close it and add everything to the dev project