Metallurgy 4: Reforged

Metallurgy 4: Reforged

438k Downloads

[Balancing] Minor changes and suggestions.

Klazkin opened this issue ยท 8 comments

commented

104ac367a27f6e569a60245da7a68c1e

  • Roads in the "Machines" tab? ๐Ÿค”

  • Inolashites armours durability should have a chance to take off 1 durability each time you punch.

  • Overpowered swords

Vanilla iron sword +5 damage
Our bronze sword +8 damage
Vanilla diamond sword +6 damage
Our COPPER sword + 8 damage
etc...

  • Underpowered axes

Vanilla iron axe +8 damage
Our tartarite axe +3 damage
etc...

  • Roads can be broken instantly with any tool (including bare arms), but only drop when broken with pickaxes, I suggest changing it so people don't accidentally break it while just running around.
commented

Checklist for @Davoleo :

  • #86
    • Rename Machine tab
    • Decrease copper sword damage
    • Increase tartarite axe damage
    • Fix road hardness

For the moment we will do these things, the vanilla is made in its own way and our mod can't and mustn't follow it, in any case the copper is too advanced as damage. We will check to see what to weaken and what to upgrade

commented

Going to change the tab name to a more general one

Don't really know what's going on with the tartarite axe, but I'll check it

The road is a minor bug, and I'll fix it as soon as possible

commented

@Davoleo, pretty sure it is not just tartarite axe, but all axes. Axes generally should have higher damage than swords (about +1/+2) and lower attack speed (don't know the exact value). I know we try to not follow vanilla, but axe being a proper weapon should not be something we get rid of either since, unlike swords axes can penetrate armor (which helps balance out new ridiculous armors that we may or may not have had already added).

commented

We will not follow the vanilla dynamics

commented

Sucks to be me since I use axes as a weapon over swords xd

commented

I get what you were telling me, I think +3 as a damage for an axe is too low, even if we don't follow how vanilla works, axe is indeed a weapon and should give a higher damage, at least than the pickaxe

commented

I'll buff it slightly, so that people can still use it as a weapon, but not too much as to make @HurtsAsHell angry

commented

Honestly if we don't want to follow vanilla then maybe give all tools a potential in battles, then me drawing textures for hoes wouldn't feel like such a waste of time. But alright axes getting fixed is enough to suffice. xd