[Balancing] Minor changes and suggestions.
Klazkin opened this issue ยท 8 comments
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Roads in the "Machines" tab? ๐ค
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Inolashites armours durability should have a chance to take off 1 durability each time you punch.
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Overpowered swords
Vanilla iron sword +5 damage
Our bronze sword +8 damage
Vanilla diamond sword +6 damage
Our COPPER sword + 8 damage
etc...
- Underpowered axes
Vanilla iron axe +8 damage
Our tartarite axe +3 damage
etc...
- Roads can be broken instantly with any tool (including bare arms), but only drop when broken with pickaxes, I suggest changing it so people don't accidentally break it while just running around.
Checklist for @Davoleo :
- #86
- Rename Machine tab
- Decrease copper sword damage
- Increase tartarite axe damage
- Fix road hardness
For the moment we will do these things, the vanilla is made in its own way and our mod can't and mustn't follow it, in any case the copper is too advanced as damage. We will check to see what to weaken and what to upgrade
Going to change the tab name to a more general one
Don't really know what's going on with the tartarite axe, but I'll check it
The road is a minor bug, and I'll fix it as soon as possible
@Davoleo, pretty sure it is not just tartarite axe, but all axes. Axes generally should have higher damage than swords (about +1/+2) and lower attack speed (don't know the exact value). I know we try to not follow vanilla, but axe being a proper weapon should not be something we get rid of either since, unlike swords axes can penetrate armor (which helps balance out new ridiculous armors that we may or may not have had already added).
I get what you were telling me, I think +3 as a damage for an axe is too low, even if we don't follow how vanilla works, axe is indeed a weapon and should give a higher damage, at least than the pickaxe
I'll buff it slightly, so that people can still use it as a weapon, but not too much as to make @HurtsAsHell angry