Using morphs.json with different name types results in oddities
IndieanaJones opened this issue ยท 0 comments
For example, if I have this:
"minecraft:zombie": {
"abilities": ["sun_allergy", "rotten", "well_fed", "night_vision"],
"attack": "mob",
"speed": 0.08,
"hands": true,
"hostile": true
}
(ignore the custom attack and abilities), the regular vanilla zombie morph will be affected. However, if instead of minecraft:zombie I put Zombie, which should work, it doesn't apply the changes to the vanilla morph, however they are applied if you do /morph name Zombie.