Mo' Creatures Werewolf not transforming
JEGomorph opened this issue ยท 4 comments
I know it's not a vanilla mob, but everyone & their grandma uses this metamorph mod with mo' creatures. I'm surprised no one had pointed out that when morphed as a werewolf, you start out as human & when night falls, you hear yourself transform, but your model never changes to the wolf form. I'm using MInecraft 1.10.2
I'll look into that issue once I get back to Metamorph, but... I don't like mod incompatibilities.
I realize the werewolf mob in Mo' Creatures is actually like a built-in metamorph mod in itself. It might be impractical or not worth the complex coding just for this single entity (well it's actually two swapped entities). It'll be like a metamorph mod within the Metamorph mod.
If it was possible, it'll be neat to just have the wolf-form selectable in the creative list with the same accompanied ambient sound as the human-form or with just the night ambient sound.
If it works that way, I'm pretty sure it's not possible due to the way it's implemented.
Instead of the transformation, which is too much a whole separate process of the Mo' Creatures mod, I've found an alternative that I actually prefer, that I can do right now. In NBTExplorer I drill down to the acquired morph data & change the HumanForm value from a one, to a zero. It's cool to look like a powerful werewolf all the time anyway.
level.dat -> Data -> Player -> ForgeCaps -> metamorph:morphing_capability -> Morphs -> 2 entries -> EntityData -> HumanForm:0
I'm happy with this value change alternative, so I'll close this.