RenderSubPlayer doesn't preserve LayerRenderers from previous RenderPlayers
yrsegal opened this issue ยท 3 comments
This causes any previous layers to be lost, as in yrsegal/ClassyHats#1
Solution: Preserve the previous RenderPlayer, and use it for any overridable method calls you can in RenderSubPlayer except for renderLeftArm and renderRightArm.
Seems fair enough, I'll fix it as soon as I'll get back to Metamorph. Thanks for reporting!