[1.20.1] Invulnerable mobs
Proxwian opened this issue ยท 4 comments
Most of spells and perks do .00x damage that sometimes can make mobs invulnerable. Mobs health stuck at ~1% and never drops below. Physical damage from weapons is good btw, but still can't kill mobs with broken HP from spells.
After that, mobs become invulnerable, because mod can't properly work with these numbers