MineColonies

MineColonies

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[BUG] Colonists that are hurt, when no hospital is present, go into a weird "being sick" cycle

Thodor12 opened this issue ยท 0 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Version?

  • I am running the latest beta version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20.1

MineColonies Version

1.1.609-BETA

Structurize Version

1.0.742-RELEASE

Related Mods and their Versions

N/A

Current Behavior

When a colonist is hurt, they go into the being sick state. Only a hospital can heal the citizens again, but if there is no hospital present, they will continue into a false state of being sick, giving a weird impression of what is going on.

Expected Behavior

When a colonist is hurt, they should state that they are hurt, and not sick.

Reproduction Steps

  1. Create a builder's hut in an empty colony
  2. Hire a builder
  3. Damage the builder in any way
  4. Builder will report as being sick (because they are hurt), but on/off continue to work and toggle between being sick or not

Logs

N/A

Anything else?

Found during a lengthy conversation on Discord, starting here: https://discord.com/channels/139070364159311872/1125094832143077456/1264289580648235170

My thought is that we should split the sick and hurt behaviour into 2 separate AI states, so that we can have visually distinctive icons and separate logic handling of what should happen.

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