[BUG] Colonists that are hurt, when no hospital is present, go into a weird "being sick" cycle
Thodor12 opened this issue ยท 0 comments
Is there an existing issue for this?
- I have searched the existing issues
Are you using the latest MineColonies Version?
- I am running the latest beta version of MineColonies for my Minecraft version.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20.1
MineColonies Version
1.1.609-BETA
Structurize Version
1.0.742-RELEASE
Related Mods and their Versions
N/A
Current Behavior
When a colonist is hurt, they go into the being sick state. Only a hospital can heal the citizens again, but if there is no hospital present, they will continue into a false state of being sick, giving a weird impression of what is going on.
Expected Behavior
When a colonist is hurt, they should state that they are hurt, and not sick.
Reproduction Steps
- Create a builder's hut in an empty colony
- Hire a builder
- Damage the builder in any way
- Builder will report as being sick (because they are hurt), but on/off continue to work and toggle between being sick or not
Logs
N/A
Anything else?
Found during a lengthy conversation on Discord, starting here: https://discord.com/channels/139070364159311872/1125094832143077456/1264289580648235170
My thought is that we should split the sick and hurt behaviour into 2 separate AI states, so that we can have visually distinctive icons and separate logic handling of what should happen.
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