MineColonies

MineColonies

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[BUG] Meters for Deaths and Injuries remain permanently red, despite no recent deaths or injuries

vectorwing opened this issue ยท 1 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Version?

  • I am running the latest beta version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20.1

MineColonies Version

1.1.647-beta

Structurize Version

1.0.752-beta

Related Mods and their Versions

  1. Forge - 47.3.6
  2. BlockUI - 1.0.186-beta
  3. Domum Ornamentum - 1.0.199-beta

Current Behavior

This issue has been previously reported and fixed on #9921, but is now reoccurring in build 1.1.647-beta of MineColonies.

During the entire run of my current colony, the Deaths and Injuries happiness meters have been stuck on red, both overall (Town Hall) and individually on each citizen.

I have not had any citizen deaths in the past 30+ in-game days. I had a few isolated injuries as my Builders paced around certain builds, but none in the last 10 in-game days.

Nothing I do ever seems to change these two meters. Every other meter updates correctly according to their criteria.

Note: despite Raids without Deaths being orange, I have disabled raids in this world over 50 in-game days ago, to focus on the colony aspect. Usually, this meter remains fully green, but changed here for some reason.

image

Expected Behavior

I expected both happiness meters to behave as described in the MineColonies wiki:

Each time a citizen (other than a Guard) dies, other citizens will mourn the next day and be less happy for the next three days. All citizens become slightly less happy for the next day when injured.

Reproduction Steps

  1. Create a new colony, and develop it to any stage of progression;
  2. Kill one or more citizens, or injure them sufficiently to decrease the meters to red;
  3. Wait for over three days or more to pass within the colony.

Additional context: At the very beginning of my colony, I had the death of one of my first colonists to a Zombie. Past that point, I've had two guard deaths and one citizen death, spread out between over 30 in-game days of each other. Ever since the first death early-on, the Deaths meter has been red.

Here are some statistics over this world's play time. I began the colony very early on.
image

Logs

https://pastebin.com/ihywusrb

Anything else?

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
commented

A quick addendum: it seems that very fresh new colonists aren't affected by this permanent injuries/deaths unhappiness, until a new one actually occurs.
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