IA fail to recognised additional chest
xavierh opened this issue · 4 comments
Minecolonies version
Version/1.11
Expected behavior
- IA should use the chest part of the building
Actual behaviour
- they don't know they are there
Steps to reproduce the problem
- Build a warehouse
- Remove the main chest
- put the chest back at the exact position and let the builder do his job
- The delivery man will not use the chests
Probably because the chest are added to the building when the builder put them down.
It can be fix by removing the additinnal chests and ask the builder to repair.
I suppose that the problem will show with any buildings with additional chest where the IA use them
Yeah but we don't need to scan if we simply make the scan during the
execution of a repair.
2017-05-18 17:43 GMT-03:00 Marvin Hofmann <[email protected]>:
… We are currently not scanning for extra chests and that is somewhat
intentional (cpu cycles and such)
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we could fix that by looking in the "isSchematicEqualWorldBlock" if its a
chest and then check if it has been added already.
2017-05-18 16:29 GMT-03:00 xavierh <[email protected]>:
… Minecolonies version
Version/1.11
Expected behavior
- IA should use the chest part of the building
Actual behaviour
- they don't know they are there
Steps to reproduce the problem
1. Build a warehouse
2. Remove the main chest
3. put the chest back at the exact position and let the builder do his
job
4. The delivery man will not use the chests
Probably because the chest are added to the building when the builder put
them down.
It can be fix by removing the additinnal chests and ask the builder to
repair.
I suppose that the problem will show with any buildings with additional
chest where the IA use them
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thread
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We are currently not scanning for extra chests and that is somewhat intentional (cpu cycles and such)
We will have to pay attention to this when doing issue #788