MineColonies

MineColonies

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Requests resolvable by 2 warehouses out of 3, must be resolved by the player

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Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20

MineColonies Version

1.20.1-1.1.670-snapshot-universal

Structurize Version

1.20.1-1.0.742-RELEASE

Related Mods and their Versions

Forge 47.2.20

Current Behavior

I've recently upgraded from 1.1.624 to 1.1.670

I have 3 warehouses, 2 having way enough stock, and the third one with almost no stock yet (recently built).
Items that are not sufficient in stock in the 3rd warehouse, needs to be resolved by the player, even if there is plenty of stock in the other 2 warehouses.

Discord suggested to run the requestsystem-reset command, which I did:
I've restored my backup save, loaded the world, waited for all 3 warehouses to be loaded, ran the reset command, requests comes back up with player-to-resolve, for items that have plenty in warehouse 1 and 2, but insufficient qty in warehouse 3

Sample case:

Request for 21 Sugar cane items
2024-09-18 00_02_44-Minecraft Forge_ 1 20 1 - Singleplayer

Warehouse 1 stock:
2024-09-18 00_03_14-Minecraft Forge_ 1 20 1 - Singleplayer

Warehouse 2 stock:
2024-09-18 00_04_10-Minecraft Forge_ 1 20 1 - Singleplayer

Warehouse 3 stock:
2024-09-18 00_05_25-Minecraft Forge_ 1 20 1 - Singleplayer

If I add more items in storage in warehouse 3, the request gets resolved by warehouse 1:
2024-09-18 00_07_06-Minecraft Forge_ 1 20 1 - Singleplayer

This wasn't a problem in 1.1.624, basic materials like sugarcane, wool, string, never had to be resolved by the player.

Expected Behavior

Request resolvable fully by one warehouse, should not have to be resolved by the player.

Reproduction Steps

Create 3 warehouses.
Fill the first 2 warehouse with plenty stock.
Fill the third warehouse with 1 or 2 items.
Citizens request more items than available in 3rd warehouse. Request has to be resolved by the player.

Logs

https://pastebin.com/wuxwy98q

Anything else?

No response

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