Abandoned Lost Mesa Park has Fluid Placeholder blocks instead of water in 1.21.1
kedamono opened this issue ยท 3 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.21
MineColonies Version
minecolonies-1.1.705-1.21.1-snapshot
Structurize Version
structurize-1.0.751-1.21.1-snapshot
Related Mods and their Versions
NeoForge: 21.1.55
Donum Ornamentum: domum_ornamentum-1.0.203-1.21.1-snapshot
Current Behavior
While exploring my single player world, I found two Lost Mesa abandoned colonies, both with a water fountain park. The fountain had Fluid Placeholder blocks instead of water.
Expected Behavior
That the fountain would have water in it.
Reproduction Steps
- Locate an abandoned Lost Mesa colony.
- See if it has a fountain park schematic.
Expected: The fountain uses water.
Result: The fountain has Fluid Placeholders instead of water.
Logs
n/a
Anything else?
No response
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That actually reminds me, we are using fluid placeholders wrongly and this should be water blocks.
Fluid placeholders should be only used when we're "either water or solid is fine".
I still have to eventually come up with a way to incorporate that with vanilla worldgen rules, but this should be solved on the schematic level actually