Waypoints Not Deleting
Leviwulfish opened this issue ยท 4 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20
MineColonies Version
minecolonies-1.20.1-1.1.647-beta
Structurize Version
structurize-1.20.1-1.0.755-beta
Related Mods and their Versions
- ATM 9 Current Release, not sure which forge version that's on
- BlockUI - blockui-1.20.1-1.0.186-beta
- Domum - domum_ornamentum-1.20.1-1.0.203-beta-universal
Current Behavior
Waypoint doesn't delete while covered by a full block.
Expected Behavior
Waypoint should delete after several minutes while covered by a full block
Reproduction Steps
- Place a waypoint
- Decide you don't like it
- Place a block over the space where you placed the waypoint
- Wait 5 minutes and check the block
- Waypoint is still there
- Wait another half hour just to be sure
- Waypoint is still there
Logs
Latest.log is too large for pastebin, so it's truncated to the latest half hour or so https://pastebin.com/rTcTk8M6
Anything else?
No response
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Second person on the discord has had this issue, same version. I do advise updating to latest and see if it persists unless the devs comment here.
Small update : I did update the mod, and the issue persists with fresh waypoints, however rebooting the server seems to clear out any blocked waypoints, so this may be a multiplayer-centric issue with hosted servers.
then it might also be a sync issue, did you try and see if relogging "removes" them?
Don't think it's a sync issue, got people on right now so I don't want to need to reboot, but my villagers would still visit the broken waypoints, which I don't believe is handled through the client on a multiplayer server, and the issue previously persisted through relogs iirc.
I'll still double check tomorrow when the server is empty just to be sure though.