Memory Leak of Client Level
pietro-lopes opened this issue ยท 1 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.21
MineColonies Version
1.1.719
Structurize Version
1.0.752
Related Mods and their Versions
JEI - 19.19.3.226
Current Behavior
To add JEI Compat, Minecolonies instantiate Citizens with the current real ClientLevel, causing it to hold forever.
Expected Behavior
Maybe implement some sort of fake level or grab the level/instantiate lazily? dunno.
Reproduction Steps
- Load world with JEI in the mod list
- Change dimensions
- Check memory for active ClientLevels, you might see at least 2. the old and the current.
Logs
check image
Anything else?
No response
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Possible solution: create static fakeLevel for all job cats (from latest blockui), reimplement realLevel() method with mc.instance.level, properly setup entities - might need some changes in fakeLevel because currently it has only setEntities(collection)
I don't recommend using Entity#setLevel nor linking entities with normal level instance (as we do now..)