Crowdin Project Does Not Allow The Translations Without Variables Identical To The Original Text To Be Saved
USS-Corvan opened this issue ยท 4 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.21
MineColonies Version
1.1.820-1.21.1-snapshot
Structurize Version
1.0.758-1.21.1-snapshot
Related Mods and their Versions
1.NeoForge21.1.84 2.blockui-1.0.192-1.21.1-snapshot 3.domum_ornamentum-1.0.204-1.21.1-snapshot
Current Behavior
Crowdin project for this mod doesn't allow me to save translation due to the variables in the text being not identical to the original text. This could disrupt the grammar of non-English language such as Simp Chinese, as the order of words in a sentence could be different, thus causing trouble and prevent accurate translations.
Expected Behavior
Reproduction Steps
1.Go to the crowdin project of this mod.
2.Find a sentence with %s in it.
3.Use %2$s and %1$s to change the location of two the %s.
Logs
None
Anything else?
The specific string I encountered the problem: https://crowdin.com/editor/minecolonies/65/en-zhcn#80780
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There are settings to manage variables in crowdin, I'm not sure what kind of format you're using, but I even haven't found the {3 | lower}
format that is supported by forge back then
This sounds more like a bug in CrowdIn itself; if they're going to perform that sort of validation then they should understand that it's legal to replace implicitly positioned placeholders with explicit ones. Have you reported it to them?
This sounds more like a bug in CrowdIn itself; if they're going to perform that sort of validation then they should understand that it's legal to replace implicitly positioned placeholders with explicit ones. Have you reported it to them?
Not yet. Because in another project I participated in, there is no such problem (the screenshot in "expected behavior" coms from that project). I suspect there being a switch in the project setting that controls such behavior.
There are settings to manage variables in crowdin, I'm not sure what kind of format you're using, but I even haven't found the
{3 | lower}
format that is supported by forge back then
I apologize if I didn't make it clear. But my point is actually that I can't save the translation "due to the variables in the text being not identical to the original text", not the format I'm using.