
Builders arent moving at all
milkaishappy opened this issue · 5 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20
MineColonies Version
minecolonies-1.20.1-1.1.787-snapshot.jat
Structurize Version
structurize-1.20.1-1.0.763-snapshot.jar
Related Mods and their Versions
- Forge 1.268.0-21818
- Domum Ornamentum 1.20.1-1.0.283-snapshot-universal.jar
- Stylecolonies 1.11-1.20.1.jar
- Byzantine Style Pack 1.20.1-17.1.jar
Current Behavior
Builders aren't moving at all. They're standing by their station, even though they have active orders and I've even gotten the "I've started working on..." message on the chat. I've got 4 builders and it's the same with every single one of them. I've tried rehiring them, recalling them to their station, restarting the game, still nothing. They go home for the night, return to their job and just... stand by their station. One of the builders, Eliel in exact, has gotten the "error in AI" message. Every single mod related to minecolonies is the latest version available.
Expected Behavior
Builders should work on their orders and not have any AI errors.
Reproduction Steps
I'm not really sure how to provide you with that. I'm using the Caledonia style.
Builder Eliel with AI error is working on Caledonia Warehouse, 4 -> 5
Builder Alexis is working on Caledonia Barracks 2 -> 3
Builder Kendra is working on Shire Residence 0 -> 1
Builder Emmet is working on Caledonia Builders hut 0 -> 1
I don't know if the names are relevant.
It's late game world, so many buildings are built and the colony is quite expanded.
Usually I'm giving my builder many orders, like they have at least few buildings in their 'queue' to build, not sure if that could cause any harm.
Logs
https://gist.github.com/milkaishappy/1d70cd0264a0c57e1000fd01526dc377
Anything else?
No response
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I got the same issue with the christmas style. One of the builders is just standing around. Doing /mc citizens info I receive the following:
Job: com.minecolonies.job.builder]
Citizen state: WORKING Job: LOAD_STRUCTURE Jobstate: LOAD_STRUCTURE]
This has happened once before with this builder and with the same build (building the base of the christmas tree). I belive that with at that time fired and rehired her. Instead of continuing on the base she started working on the next building in line. After cancling that she restarted on the base. At that point she worked on it till now.
Edit: Im running the same version minecolonies as milkaishappy
Hello, got exactly the same here ; however i can tell you something more ! Incredible report from : @milkaishappy with all the logs !
- my first mason is not working and has exactly the same issues as yours
- the rest of the colonie seems to work perfectly fine from the forester to the planter, graveyard, student, ...
- BUT i hire, rehire different times, different guys the stone mason and fill is inventory with my own stone and saw him working ... twice (in houuuurrsssss of gameplay)(also i might have killed a subtancial numbers of stone mason from "accidents" due to there incompetences)
- I gave him the items he needed to craft BUT when the coursier came he never took the items and goes bake to other activities
--> I retest this tomorrow evening and let you all knows !
Playing on All the Mods 9 - ATM9 All the Mods 9-1.0.3
minecolonies-1.20.1-1.1.787-snapshot.jar @milkaishappy @skadlig
Style PAGODA
Multiplayer
PS : i'm really impressed by the quality of the mod, great great great job
SOLVED (I think) ! You need to give access from the side of your huts block to your workers not only the top ! And in my Pagoda style the stone mason hut was surrounded by wood planks and into the ground. So the worker could only access to the top of the huts block and therefore craft.
Let me know if it the solved the issue for you guys :)
SOLVED (I think) ! You need to give access from the side of your huts block to your workers not only the top ! And in my Pagoda style the stone mason hut was surrounded by wood planks and into the ground. So the worker could only access to the top of the huts block and therefore craft.
Let me know if it the solved the issue for you guys :)
REPLY
This could've been it, as in the Caledonia style the builder huts are really narrow, its just odd to me because for many, MANY days ive played on this world it hasnt occured before. Also, ive used the style again in another world and nothing like that happened. Unfortunately, I dont have access to the world this issue referred to, but ill still keep this in mind for the future :) glad it worked for you
It's a new requirement yes, workers attempt to path to any surrounding block because previously we attempted to path to the hut block itself, which always came with some extra distance requirement. Now they must path to a surrounding block with no distance requirement. This is to prevent them from going into weird places outside of the building and grab things through the walls, etc.
However there should be a fallback for these situations which has since been made, so possibly you have to update.