Civs trying to path through walls
Tyran0009 opened this issue ยท 8 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.21
MineColonies Version
1.1.843
Structurize Version
1.0.758
Related Mods and their Versions
- NeoForge 21.1.90
- BlockUI 1.0.192
- Domum Ornamentum 1.0.204
- Multi-Piston 1.2.51
- TownTalk 1.2.0
Current Behavior
Civs are trying to path though blocks as if the blocks are not there. This mostly happens with blocks from Domum Ornamentum, such as walls or panels.
They get caught on walls and endlessly try to either jump over them or walk through them. Since the pathing makes sense to them they never teleport or otherwise change their path unless a suitable close path exists. This is an issue with builders who can't reach their desired position to keep building, opting instead to run into walls and never start building.
Expected Behavior
Expected behaviour is for the civ to either teleport as if stuck, or find a path not blocked by a wall.
Reproduction Steps
- request a build to start
- wait for the builder to reach walls they can't jump over or otherwise should be able to path around
Alt. - let a guard or courier run around and see them stuck as they try to pass a wall or 2-block-high gap and don't want to find a way around.
Logs
Anything else?
Issue may be caused by mod conflicts but I'm unsure if this is the case. I haven't found other posts/reports denoting the same issue which makes me think it's either a conflict caused by specific mods or a new bug I was unfortunate enough to discover. Changelog of newer versions of Minecolonies (specifically 1.1.845 and 1.1.846) didn't specify this being fixed or otherwise mentioned based on what I could find, but I might just be a bit unaware.
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