MineColonies

MineColonies

65M Downloads

Quarry builds tick up required resources, never start

Fenrirthviti opened this issue ยท 16 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.21

MineColonies Version

1.1.921-alpha

Structurize Version

1.0.765-snapshot

Related Mods and their Versions

Forge Version: NeoForge 21.1.133
Domum Ornamentum: 1.0.204-snapshot
BlockUI: 1.1.199-snapshot

I am using Minecolonies as part of the ATM10 mod pack, but have updated the dependencies manually to try and resolve this issue. It was also occurring on Minecolonies 1.1.905-beta, if that is helpful

Current Behavior

When trying to mine at a quarry, placed from any Style Pack, the required resources just ticks up torches and scaffolding, and no work is actually started (see video clip).

The resource number only ticks up when a miner is "working" the quarry. If they stop work for any reason, such as at night, the resources stop ticking up.

Resetting the miner job assignment causes the required resources to start back from 0, but will still just keep ticking up.

javaw_2025-04-02_17-09-07.webm

Server log: latest.log

Client log: latest.log

Expected Behavior

Quarry should actually quarry.

Reproduction Steps

  1. Build a quarry
  2. Assign a miner to it
  3. Be sad as they never start working

Logs

https://github.com/user-attachments/files/19576598/latest.log

Anything else?

No response

Footer


Viewers

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
commented

I have the exact same behavior, ATM 10 newest version
/mc cititzen info states:
Cititzen State: Working
Job: LOAD_STRUCTURE
Jobstate: LOAD_STRUCTURE
Stuck Level: 0

  • replaced citzen -> same behavior
  • waited for around 24 real live hours in no daylight cycling mode in case the structure just takes so long to finish loading and I wanted to see if not sending the cititzen to sleep might not restart the process -> no change, still loading_structure, hasn't mined a single block in the quarry, standing right in front of the quarry block doing nothing
commented

You could maybe do a colony export too, if you still have a quarry in the colony!

commented

Colony Export:
https://drive.google.com/file/d/14NBIvy7Fcq6gpRDouc4sdq-HFeZfqxM9/view?usp=sharing

Just exported it and yes the quarry is still in the colony on my export.

commented

Please upload log files to gist so we can view them without having to download

commented

Colony Export: https://drive.google.com/file/d/14NBIvy7Fcq6gpRDouc4sdq-HFeZfqxM9/view?usp=sharing

Just exported it and yes the quarry is still in the colony on my export.

Can I A: See your structurize server config. and B: The latest log where this problem happens?

commented

Sorry for the logfiles gist creation failes with timeout, they're just to large.

commented

Does this happen with both the small and large quarry? Which quarry styles did you try? Did you rotate/mirror them before placement?

commented

I had only tested with medium quarries so far, from Shogun and Minecolonies styles. Neither were rotated from their initial position (though I did rotate them in the preview while I was placing, but ended up placing the "natural" orientation anyway) or mirrored.

commented

Do you have a different builder mode set in the config by chance?

commented

Not that I can find. Other than disabling raid spawns and bumping up pathfinding thread counts (set to 4), I'm using the defaults as far as I can tell. I don't see any build mode options in either -server or -common. The only thing I see is blueprintbuildmode which is set to false, and I don't think that's related to the builders themselves. I haven't run in to any other issues related to building so far, it seems to only affect the quarry.

commented

Does this happen after restart still? can you send me a colony export?

commented

Yes, the server was restarted several times. What is the process for exporting the colony, so I can ensure it has what you need?

commented

Here's the export, but as a note I removed the quarry a few days ago because it wasn't working no matter what I tried.

https://drive.google.com/file/d/1WuVKiSWzA155BbptWjxeP33F73K4dexG/view?usp=sharing

commented

Yes, the server was restarted several times. What is the process for exporting the colony, so I can ensure it has what you need?

/mc colony export (colonyID)
You can find colony ID by typing in /mc whoami

commented

also #10297