
Too far Pathing error issue
Zygus42 opened this issue ยท 1 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.21
MineColonies Version
minecolonies-1.1.921-1.21.1alpha
Structurize Version
structurize-1.0.767-1.21.1-snapshot
Related Mods and their Versions
neoforge 21.1.119
blockui-1.0.199-1.21.1-snapshot
domum-ornamentum-1.0.213-snapshot-main
multipiston-1.2.51-1.21.1-snapshot
stylecolonies-1.12-1.21.1
Byzantine-1.21.1-31
Current Behavior
Server is showing an error message of "Entity: {minecolonist name} is trying to walk too far."
This spams forever unless you manually move the minecolonist or they go to bed. That minecolonist stands there and does nothing. The distance appears to be around the 600 block mark.
Expected Behavior
That error to not appear and the colonist to do what they're meant to.
Reproduction Steps
Make a long colony with warehouse and courier building at 1 end, and buildings at the far end, more than 600 blocks away. Also works with guards, but is harder to reproduce as you need to wait for them to try and patrol that far.
Logs
Anything else?
If you need the full latest.log, let me know. It's huge.
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