problem with residents after they woke up
viru2332 opened this issue · 1 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20
MineColonies Version
1.1.876
Structurize Version
1.0.771
Related Mods and their Versions
1.blockui - 1.0.190
2.domum ornamentum - 1.0.284
3.jorney map - 5.10.3
Current Behavior
if you and your residents' place of residence are far from each other, then this problem will happen. After the residents have slept (they will already wake up), then why do they continue to be in their houses until you approach them. As if they are unloaded and in order for them to start working, you need to approach them.
Expected Behavior
the residents had to go and continue their work after they woke up
Reproduction Steps
the place of residence of your residents and your place of residence must be at a great (probably) distance
Logs
<script src="https://gist.github.com/viru2332/07d0f00bea2a6332b72e88ae94b9e39d.js"></script>Anything else?
No response
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Your colony only runs when it is chunk-loaded. There are several reasons why parts of your colony may not be loaded, though.
- If you are far away from your colony, it unloads. This can be solved by certain chunk loaders, but that is not recommended. To see what can go wrong, type
!funpocalypsein the “#bot-commands” channel on our discord server - If your colony is bigger than your render distance, some parts of your colony may not be chunk-loaded. You can change the config to force the colony to load whilst the owner or an officer is in it. The option for that is forceloadcolony.
The "colonyloadstrictness" setting indicates how many building claim areas must overlap to be chunkloaded. - If you are in your colony, and colonists that are loaded (within the render distance) are not doing anything, then there is a mod interfering. A few mods that can cause this are:
- Optifine (uninstall it and install an alternative)
- "It will not tick" (add "minecolonies:*" to the ignore list in the config)
- "DoesPotatoTick" (add "minecolonies" to the mod id list in the config)
- "No see no tick" (add "minecolonies:*" to the ignore list in the config)
- ServerCore (you may be able to able to fix it by trying what is mentioned here (on our discord server) )
- "Immersive Optimizations" (add "minecolonies:citizen" to the blacklist in the config)