MineColonies

MineColonies

65M Downloads

University/research crashes my game

Closed this issue · 31 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20

MineColonies Version

1.20.1- 1.1.854 and 1.1.855

Structurize Version

1.0.772

Related Mods and their Versions

all mods recently updated

Current Behavior

I have a small problem with the university/research system. When I open the tech research screen, my game crashes and closes. Sorry for my broke english.

crash-2025-05-14_19.19.53-client.txt

Expected Behavior

University/research/Tech does open.

Reproduction Steps

İdk.

Logs

https://gist.github.com/NoraBlac/e727dae43bda1db01e8ce303959dda7f

Anything else?

No response

Footer


Viewers

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
commented

I am having this issue as well. Only the Tech tab is crashing. Had to roll back to 1.20.1-1.1.876 to get it to stop crashing.

commented

Try on the newest version, for me it isn't broken.

commented

Try on the newest version, for me it isn't broken.

I was on the latest version and had to roll back to stop the crashing.

commented

876 is not the newest version at this moment. In fact 876 is already 8 versions old again.

commented

876 is not the newest version at this moment. In fact 876 is already 8 versions old again.

I'm aware of that. I had to roll back to that version to stop the research crash. I was crashing on every version newer than that.

commented

Could you provide a crash log on the newest version?

commented

it happen in the newest version and i shared my crash log.

commented

A log, which is probably related, shared on discord:
https://gist.github.com/Dangus589/68fecd3399927f8118e35f144a262d26

commented

Could you provide a crash log on the newest version?

I just posted one from .886

commented

I pushed some hotfix with some extra logging. Please get the next update and send us a log with it.

commented

I pushed some hotfix with some extra logging. Please get the next update and send us a log with it.

It's not crashing in .889. Would have been nice to know what the cause was but I guess that's a win. Thanks for the quick response.

commented

I noticed this was printing in the log every time I clicked on the Tech tab:

[16:15:13] [Render thread/ERROR]:Found Empty list requirement for: minecolonies:technology/richveins. Please report this to the developers.
[16:15:13] [Render thread/ERROR]:Found Empty list requirement for: minecolonies:technology/amazingveins. Please report this to the developers.
[16:15:13] [Render thread/ERROR]:Found Empty list requirement for: minecolonies:technology/motherlode. Please report this to the developers.

commented

Those 3 utilize ore tags, but they're not the only researches using tags, so your modpack might've emptied those tags, which is not our fault.

commented

Those 3 utilize ore tags, but they're not the only researches using tags, so your modpack might've emptied those tags, which is not our fault.

Well, something in the .889 update fixed a reproduceable issue. Just posted what I was asked to test.

commented

Ray just ensured it doesn't crash, it's not "fixed" per se because those researches will not show any costs now.

commented

Yeah, I only added a check to avoid crashes and log the cause of the problem so we can figure out if its our fault or not. Your modpack killed ore tags which is def sth I would report.

commented

Unfortunately, it's a custom mod pack. So, without disabling every mod individually, I'm not sure I'll be able to track it down. The only thing I updated was Minecolonies (and its dependencies), I went from .860 to .886 to attempt to fix some pathing issues when upgrading guard towers and that is when I encountered the issue. I have had no issues up to that point.

commented

Binary search can help, check the discord for instructions

commented

I'll look into that. Thank you.

commented

If you can get the full startup log from the server (or just use the pack in a single-player world), the logs will tell you exactly which item is breaking your tags.

commented

I'm not sure what to make of what I found. I loaded the pack in single player, went creative and built a level 5 university. The 3 techs that were causing an issue are working fine and all have research item costs. I don't know what is going on.

commented

Might be a server issue then.

commented

It's my server operating on my hardware and I installed everything the same. I really have no idea what caused it.

commented

Interesting. Can you send us the server startup log? And, do you have any additional datapacks only on the server?

commented

I have one datapack on the server that is only on the server but it adds some food and ingredient crafting recipes. It doesn't do anything with ores.

Start Up Log.txt

commented

Can you try adding this datapack locally too?

commented

Sure

commented

Everything is still working as expected with the data pack.

commented

That's odd, I can't see exactly what is messing with the ores on here either. I'll close the issue as it's not on our side. But we should look out for this so that we might see in the future which mod is responsible for this.

commented

That's odd, I can't see exactly what is messing with the ores on here either. I'll close the issue as it's not on our side. But we should look out for this so that we might see in the future which mod is responsible for this.

I appreciate you all trying to figure this out with me.