
Dying citizen causing ticking entity crash
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Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20
MineColonies Version
1.20.1-1.1.909-snapshot
Structurize Version
1.20.1-1.0.773-snapshot
Related Mods and their Versions
Forge 1.20.1 47.4.0
blockui-1.20.1-1.0.190-snapshot
domum_ornamentum-1.20.1-1.0.285-snapshot
Current Behavior
In multiplayer, a player killing their citizen with a lava bucket causes a ticking entity which crashes the server. The server will crash again shortly if the server is re-opened.
Expected Behavior
The citizen dying and spawning their gravestone without causing a crash.
Reproduction Steps
Killing a citizen of your colony by placing lava on them, based on the band-aid fix I was given, the citizen should need to have a job.
Logs
https://gist.github.com/ImCommanderCody/fe3732361e71441471de18f70bac55fd
Anything else?
Shindria. on the MineColonies discord was very helpful. She provided /mc colony requestsystem-reset-all as a band-aid fix, which stopped the server from crashing, but the same crash happened again when the player resumed killing their citizens with lava. There are more logs and info posted in the discord from that conversation: https://discord.com/channels/139070364159311872/1003402487417548801/1379630113762836480
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