
Chisel and Bits blocks not recognized
Closed this issue ยท 2 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20.1
MineColonies Version
1.20.1-1.1.957-snapshot (also tried 1.1.960-snapshot)
Structurize Version
Structurize-1.20.1-1.0.771-snapshot (also tried 1.0.775)
Related Mods and their Versions
- Forge 47.4.3 (also tried 47.3.0)
- BlockUI 1.20.1-1.0.190
- Domum Ornamentum 1.20.1-1.0.288 (also tried 1.0.290)
- Chisels and bits 1.4.148 (also tried all versions between 1.4.141 to 1.4.147)
Current Behavior
When attempting to scan a building containing any block that has been chiseled with chisel and bits, instead of bits being requested, it requests an invisible block called "block.chiselsandbits.chiseled". The builder will not recognize the chiseled block if given to them, and will only recognize it as the correct block if the button to give the requested material in creative is pressed. If the block is given this way, the builder finishes the building but entirely skips placing the chiseled block as if it were air (in other words it's not that it places a block that just doesn't render, it doesn't place anything where the chiseled block should've been). When inspecting the NBT of the block using the shift key (feature added by some mod, unsure which) in the resource panel when scanning the building or in the GUI after creating a build request, it will only say "{}". If the chiseled block is picked, however, the NBT contains a lot of data and can be placed normally. Essentially it appears that the NBT is somehow cleared when scanned into a minecolonies schematic.






Expected Behavior
Optimal: Scanning recognizes the appearance of the block, requests the amount of individual bits used in the build, and when this request is fulfilled place the blocks included in the scan and consuming the correct number of bits.
Bare minimum: Scanning preserves the data of the block and builder places it, even if the right materials aren't consumed.
Reproduction Steps
- Create a building containing a block that has been chiseled using chisel and bits
- Scan the building using the Structurize scan tool
- Assign to builder
- Chiseled block will be ignored
Logs
Anything else?
While not related to minecolonies itself I would like to add (in case it provides any clarity on what the issue is) that attempting to create a schematic of a chiseled block using the create mods Schematicannon will not work, instead giving an error, whereas schematics from the worldedit seem to manage copying and pasting chiseled blocks without issue.
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As I said on discord, to my knowledge the C&B compat hasn't been enabled or updated since 1.12.2 but Hopefully Raycoms can look into updating it
Feature requests to: https://github.com/ldtteam/minecolonies-features/issues
Please. Chisel and bits was rewritten since then.