
Pathfinding: Colonists too happy to take dropping damage
Shadizar opened this issue · 0 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20
MineColonies Version
1.1.1010
Structurize Version
1.0.780
Related Mods and their Versions
No response
Current Behavior


Here's a couple pathing decisions where they decided to drop multiple blocks and take damage.
In some cases they'll even loop where they'll take the same path over and over.
Below, you can see a place I had to put up blocks and had slime for the drop, where they'd loop and die

Note, there are other paths that are valid too, without drops
Expected Behavior
Don't drop from damaging heights. Maybe with an exception for fleeing from hostiles.
Reproduction Steps
Watch colonists path, with trackpath on. It's highly dependent on world layout I'd suspect.
Logs
not currently available
Anything else?
No response
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