MineColonies

MineColonies

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NPC has house, but it is already used, maybe auto housing sometimes overrides it

pwaksman973 opened this issue · 1 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.21

MineColonies Version

minecolonies-1.1.1143-1.21.1-snapshot

Structurize Version

structurize-1.0.787-1.21.1-snapshot

Related Mods and their Versions

No response

Current Behavior

Sometimes the npc will not go to sleep, as mentioned here: #11194 (comment)

I "think", that sometimes the npc housing get overriden with the autohousing, I had it set to off for the beginning of the colony, and changed to ON once it was like 60+npc.

Then I have this weird one, where the npc is not listed as homeless, but also is assigned to a house that is already full.

Image Image

This house was build way after I changed from manual to autoamtic on the housing, so that is why I think it is related.

Expected Behavior

npc should have a check if they are "kicked" ouf of home some how, so they show as homeless and can then get a new home.

would be nice if the issue was preventable first, but having this check once they go to sleep maybe would work as a safety check.

Like the house has 2 stops, both are full, npc state is set to homeless.

Reproduction Steps

no idea :(

Logs

https://gist.github.com/pwaksman973/a4ff5326c0a4ef37062a5fea04f0daca

Anything else?

No response

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commented

nvm I messed up the prints and ids, I'll investigate more