NPC has house, but it is already used, maybe auto housing sometimes overrides it
pwaksman973 opened this issue · 1 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest MineColonies Version?
- I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.21
MineColonies Version
minecolonies-1.1.1143-1.21.1-snapshot
Structurize Version
structurize-1.0.787-1.21.1-snapshot
Related Mods and their Versions
No response
Current Behavior
Sometimes the npc will not go to sleep, as mentioned here: #11194 (comment)
I "think", that sometimes the npc housing get overriden with the autohousing, I had it set to off for the beginning of the colony, and changed to ON once it was like 60+npc.
Then I have this weird one, where the npc is not listed as homeless, but also is assigned to a house that is already full.
This house was build way after I changed from manual to autoamtic on the housing, so that is why I think it is related.
Expected Behavior
npc should have a check if they are "kicked" ouf of home some how, so they show as homeless and can then get a new home.
would be nice if the issue was preventable first, but having this check once they go to sleep maybe would work as a safety check.
Like the house has 2 stops, both are full, npc state is set to homeless.
Reproduction Steps
no idea :(
Logs
https://gist.github.com/pwaksman973/a4ff5326c0a4ef37062a5fea04f0daca
Anything else?
No response
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