MineColonies

MineColonies

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The plantation workstation does not recognize fields located outside the building.

ZerasT opened this issue Β· 6 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.21

MineColonies Version

1.1.1149

Structurize Version

1.0.790

Related Mods and their Versions

No response

Current Behavior

Image Image

I constructed a plantation and then built a plantation field outside of it, but the plantation does not recognize the external field. Currently, the plantation only recognizes the internal field that was automatically included when the building was first constructed.

Expected Behavior

The plantation should be able to recognize and allow workers to cultivate crops in external fields that are built separately from the main building.

Reproduction Steps

I built the Caledonia style plantation, and its current level is 3.
The field I built is a Byzantine sugarcane field.

I found a report from user π•―π–—π–†π–Ÿπ–Ÿπ–†π–— in the Discord β€œ#bugs” channel describing the same issue,
but after searching, it seems that no GitHub issue has been created for it, so I decided to report it here.
Additionally, π•―π–—π–†π–Ÿπ–Ÿπ–†π–— mentioned the Balm and Waystones mods, and I am also using both.

Image Image

Logs

https://gist.github.com/ZerasT/a34b18e4fb056aaceb39221243a49da8

Anything else?

No response

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commented

Can you get logs, certain plantation fields are broken in some cases. Alternatively his solution was to remove balm and everything that depended on it.

commented

Can you get logs, certain plantation fields are broken in some cases. Alternatively his solution was to remove balm and everything that depended on it.

I created a new game and played it to check if the same issue occurs. I’ve included a link to the log in the main post.

In Creative Mode, I built the Plantation and the fields β€” first using the Caledonia Plantation with the Byzantine Sugarcane Field as before. After that, I also tried creating a MineColonies-style Sugarcane Field and Plantation.

As a result, the fields that are generated together when the Plantation is first built are recognized correctly. However, fields that are built separately are not recognized.

In other words, a Plantation can detect its own fields and even the fields belonging to another Plantation, but it cannot recognize external fields.

commented

Additionally, in my case, I tried running the game without the Balm and Waystones mods, but the issue was not resolved.

commented

I'm also a bit skeptical of Balm being the issue? We've had it on our server forever; no issues with plantations
I wonder if that part is a red herring

commented

Our server uses balm but not waystones. 1.20.1-1.1.1095. We have no problem with my Old English plantation recognizing my Old English plantation fields.

I strongly suspect it is a problem with how the fields are tagged.

commented

Thank you very much for all the interest and comments.
I also don’t believe that Balm is directly related to this issue. However, since the original reporter mentioned it, I decided to test it just in case it might help.

I also wondered if the issue might be related to a specific schematic style, so during my testing, I tried using the original MineColonies-style plantation and fields as well.