[enhancement] adding custom inventories to warehouse
kreezxil opened this issue · 8 comments
When you add entities that have inventories to the warehouse manually, the deliveryman needs to know they are there. Because we don't want waste cpu cycles constantly scanning for these inventories, have a button in the warehouse block, that when pressed will scan the warehouse for the inventories.
Possible scan cycle would be:
- remove current data array of inventory locations
- search entire current schematic area for new inventory entities. that means a colossal chest would qualify.
- save these inventory locations into the data array
- now the d-man would be insane with happiness!
I've been trying to customize the warehouse5.nbt to have more chests for a while with no luck. I've had the builder build the standard wharehouse5 and added 2 additional chests. 1 stacked on top of another chest and one added to the side of the wood column. Each time after i scan in the warehouse using the scan tool, and try to repair the warehouse, (so it includes the new chests) either the builder doesn't build or it builds a partial warehouse in a different location.
I've also tried this from scratch building a completely new warehouse but modifying warehouse2.nbt to have more chests. The same thing happens.
Wondering if this is a bug for the built in schematics?