Citizens stop moving
WindRider739 opened this issue · 3 comments
Minecolonies version
1.10.2 - 0.8.1917
Expected behavior
Citizens continue to function as long as chunk is loaded.
Actual behaviour
Citizens stop moving unless a player is within about 32 blocks of them.
Steps to reproduce the problem
- Install Sponge
- Edit activation range to 256
- ...
- Frustration
I pet you're using sponge, you have to increase the neutral entity range to
make that activation range 256.
2017-07-02 9:46 GMT-03:00 WindRider739 <[email protected]>:
… Minecolonies version
1.10.2 - 0.8.1917
Expected behavior
Citizens continue to function as long as chunk is loaded.
Actual behaviour
Citizens stop moving unless a player is within about 32 blocks of them.
Steps to reproduce the problem
1. Install Sponge
2. Edit activation range to 256
3. ...
4. Frustration
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
<#1246>, or mute the
thread
<https://github.com/notifications/unsubscribe-auth/AGI9yynkzwQfphW62qFwSx1XLOrY1vOVks5sJ5E0gaJpZM4OLkzH>
.
I've done that. This is what reads in the following files.
global.conf
worlds/minecraft/real_name_dim_2200/dimension.conf
worlds/minecraft/real_name_dim_2200/DIM2200/world.conf (this is essentially a second overworld)
entity-activation-range {
# If enabled, newly discovered entities will be added to this config with a default value.
auto-populate=true
# Default activation ranges used for all entities unless overidden.
defaults {
ambient=256
aquatic=256
creature=256
misc=256
monster=256