MineColonies

MineColonies

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Citizens stop moving

WindRider739 opened this issue · 3 comments

commented

Minecolonies version

1.10.2 - 0.8.1917

Expected behavior

Citizens continue to function as long as chunk is loaded.

Actual behaviour

Citizens stop moving unless a player is within about 32 blocks of them.

Steps to reproduce the problem

  1. Install Sponge
  2. Edit activation range to 256
  3. ...
  4. Frustration
commented
commented

I've done that. This is what reads in the following files.

global.conf
worlds/minecraft/real_name_dim_2200/dimension.conf
worlds/minecraft/real_name_dim_2200/DIM2200/world.conf (this is essentially a second overworld)

entity-activation-range {
    # If enabled, newly discovered entities will be added to this config with a default value.
    auto-populate=true
    # Default activation ranges used for all entities unless overidden.
    defaults {
        ambient=256
        aquatic=256
        creature=256
        misc=256
        monster=256
commented

Should be fixed, its a sponge problem.