MineColonies

MineColonies

57M Downloads

Ranger and Knight Combat Preparedness

Electrocutor opened this issue ยท 1 comments

commented

[Enhancement Request]

Minecolonies version

version 0.8.3210v2

Expected behavior

  • Rangers and Knights will be prepared for combat before setting out and before initiating combat

Actual behaviour

  • Rangers and Knights will initiate combat even if they are carrying only a single weapon and it only has 1 durability left on it

Steps to reproduce the problem

  1. Build Guardtower and assign worker
  2. Supply Guardtower with a stack of correct-level weapons
  3. Spawn monsters

Addendum

My observations have shown that 9/10 times a guard's death is caused by them fleeing in the middle of battle because their weapon broke shortly after starting a fight.

In my opinion, Rangers and Knights should choose to replace their weapon between fights. So immediately after a fight concludes, they asses if they have 0.5 of the currently equipped weapon durability available. If not, they return to attempt to get additional weapons until they have a total of 1.5 times the of max durability.

  • Special logic may be needed for certain enchantments if a weapon in unbreakable; though I am not sure if the current code allows guards to make use of Tinker's unbreakable weapons (I think they just use the durability of it normally, even though its marked unbreakable)
  • 0 durability or no weapon: return to tower immediately to re-equip
  • < 0.5 total durability: if in combat, finish fight; if not, return to guard-tower to get more weapons; stay at guard tower hut-block even if set to custom guard spot, follow, or patrol until enough weapons are supplied to reach 1.5 * max durability.
  • 0.5 - 1.5 total durability: if > 10 blocks from tower, on follow, or patrol remain doing so; if < 10 blocks, return for additional weapons to meet or exceed 1.5
  • If tower hut contains less than 2.0 times current weapon in durability, request additional weapons

Code must count durability instead of weapon count due to the fact that 5 weapons with 1 durability is only equivalent to 1 weapon with 5 durability.

I also feel that the Rangers and Knights should request a set of armor once per night when they reach certain levels:

  • level 5 Knight: Leather
  • level 9 Ranger: Leather
  • level 9 Knight: Iron
  • level 17 Ranger: Iron
  • level 17 Knight: Diamond
commented

The armor part is planned.
The thing about the weapons might happen.
Happens to me as well ingame.
I will close this in favor of an issue I'll create later