Barbarians don't spawn.
Rosomah opened this issue · 34 comments
Minecolonies version
minecolonies-universal-1.10.2-0.8.3321
Expected behavior
- Barbarians should spawn after the message "Get ready cowboy. Barbarians are going to raid you tonight (or something like that)."
Actual behaviour
- Barbarians don't actually spawn after the message even though I waited the whole night, 2 nights in a row.
Steps to reproduce the problem
- Well
- You
- Know
- How
- Just wait for the night I guess.
No, single player. I have the difficulty on normal, all other hostile mobs are spawning. I'll give it some more tries and report back if it starts working.
okay, now that's extremely weird. what's your colony border range set as? and are the borders loaded?
minecolonies.txt
There, I hope you can open the file.
I have a chunkloader which should keep the chunks around the borders loaded. And I've just tried playing it on a LAN world with my brother where the barbarians did spawn, so I'm not sure what's causing them not to spawn on the other world.
Hi, can i get you to run This version: http://teamcity.smithsmodding.com/guestAuth/repository/download/Minecolonies_Branches/3389:id/minecolonies-universal-1.10.2-0.8.3389.jar
and then go through a couple of nights without the barbs spawning. then can you send me the logs (.minecraft/logs/<latest.log>)
here's a new version, this should FIX it =D http://teamcity.smithsmodding.com/guestAuth/repository/download/Minecolonies_Branches/3474:id/minecolonies-universal-1.10.2-0.8.3474.jar
Well this time, the world crashed when I got the message "Buckle up cowboy..."
Here's the file:
latest.zip
@Asherslab how did you fix this?
I would not open a new issue for this, but barbarians can/do spawn in 1.11.2? There is no trace of them, even the enchanter hut is hidden.
@Asherslab can't wait. Announcing message displays correctly, btw. 😃
The Tome is currently used to indicate when a raid will Occur, I.E. the day of a raid the Tome will glow as if it's enchanted (Was working last i checked, hopefully still is)
Btw, if we can't have enchanter hut yet, could you please hide the Tome item from JEI? It looks wonderful, but misleading.
@Asherslab Ohh, wow. I never checked it at the raid. Awesome! :-)
other mobs not that i know of i didn't do. btw newest version should have them spawning (all three versions)
@Asherslab Let me answer one-by-one.
- I have 6 citizens (3-3 in two citizen huts)
- I getting a raid announcement message, so I think they're enabled in the config, but I will check it asap I arrive to home
- It could be possible I cannot check it anymore, since - as I said - my world broke. I will try to restore an older backup which is may or may not let me try it out. I'll do my best but no promises.
I never planned to copy the world under 1.10. I know right I have to start a fresh world. I'm so sad... 😞
@Asherslab I checked out latest build. I have a flatland desert world, and message displays correctly, but barbarians still don't spawn (on 1.11). ToroQuest fugitives do, zombies, husks, skeletons, creepers and spiders do, ThermalFoundation Blitzes do, barbarians don't. Maybe sand / sandstone is not a vaild block for spawning them?
Also, I move back to 1.10, because - I dunno why but - I started to get constant client crash after entering to my 1-user multiplayer world. I do not blame MineColonies since the crash log does not include info from what happening, but it started to happening after upgrading to newest build and did not stop after rolling back. I'm sad, a whole week went to trash. :-(
Yeah, you can't go from 1.11 to 1.10 ever. @Raycoms correct?
Also, with the barb spawns, do you have more than 5 citizens, and are they enabled in your config, if yes, can you enable "development features" in your config and you'll see a message when a raid happens saying the barbarian spawn point, can you tell me if its null or not?
Hi @hron84 this should be fixed in the newest version.