MineColonies

MineColonies

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[Feature] World Spawn Protection

kreezxil opened this issue · 10 comments

commented

Using Minecolonies build 3302

All the distance setting values for controlling how far away from spawn a supply ship/camp be placed is being ignored. This goes for the townhall too.

In 1.11.2 this value is respected. My server forces the player to travel 8000 blocks before they can place a townhall or supply chest.

My minecolonies.cfg just in case I've got something arsed up in it. https://gist.github.com/410b2a44444d2e45d3df6f22e3fbda27


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commented
commented

yep it did work there

commented

if it wasn't ever meant to do that, it would be a nice feature to have.

commented
commented

ok, i'll do that, but btw, you know use pleebs can't actually add lables, we can put stuff in brackets tho. :)

commented

Thanks

commented

Because of this and my not realizing that in 1.8 Mojang made the spawnprotect value self-disabling if no op is present at world creation. I created the following which is now available on Curse. https://minecraft.curseforge.com/projects/no-op-spawn-protection

commented

I would still like to have the feature that this Enhancement requests however.

commented

I will change this to "Offer spawn protection".
Our whole anti-griefing can simply be adapted to turn it on as an anti-griefing protection within the spawn area.

commented

Closed in favor of joint issue.