MineColonies

MineColonies

57M Downloads

Players cannot log in after server restart

Opened this issue · 9 comments

commented

1.12 Minecolonies version

version 0.8.4118 and 0.8.4191

Expected behavior

Restart the server.

Actual behaviour

Restarts, and kicks people upon login via "Internal Exception: java.io.IOException forcibly closed by remote host error" type error.

Backend looks like;
image
[12:35:26] [User Authenticator #3/INFO]: UUID of player PotatoOrgy is 327fd2d5-b994-4223-845b-1cde6779df92 [12:35:39] [Server thread/INFO]: PotatoOrgy[/--] logged in with entity id 664 at (-1277.8143034057182, 85.0, 6.643822882801938) [12:35:39] [Server thread/INFO]: PotatoOrgy joined the game [12:35:39] [Server thread/WARN]: Failed to handle packet for /-- java.lang.NullPointerException: null at com.minecolonies.coremod.util.ServerUtils.getPlayerFromUUID(ServerUtils.java:143) ~[ServerUtils.class:?] at com.minecolonies.coremod.util.ServerUtils.getPlayerFromPermPlayer(ServerUtils.java:124) ~[ServerUtils.class:?] at com.minecolonies.coremod.util.ServerUtils.getPlayersFromPermPlayer(ServerUtils.java:103) ~[ServerUtils.class:?] at com.minecolonies.coremod.util.AchievementUtils.syncAchievements(AchievementUtils.java:37) ~[AchievementUtils.class:?] at java.lang.Iterable.forEach(Iterable.java:75) ~[?:1.8.0_144] at com.minecolonies.coremod.colony.ColonyManager.syncAllColoniesAchievements(ColonyManager.java:231) ~[ColonyManager.class:?] at com.minecolonies.coremod.event.FMLEventHandler.onPlayerLogin(FMLEventHandler.java:83) ~[FMLEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_231_FMLEventHandler_onPlayerLogin_PlayerLoggedInEvent.invoke(.dynamic) ~[?:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) ~[EventBus.class:?] at net.minecraftforge.fml.common.FMLCommonHandler.firePlayerLoggedIn(FMLCommonHandler.java:573) ~[FMLCommonHandler.class:?] at net.minecraft.server.management.PlayerList.initializeConnectionToPlayer(PlayerList.java:218) ~[pl.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:256) ~[NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.access$100(NetworkDispatcher.java:72) ~[NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:205) ~[NetworkDispatcher$1.class:?] at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285) ~[gw.class:?] at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:179) [oz.class:?] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:788) [MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:396) [nz.class:?] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_144] [12:35:44] [Server thread/INFO]: PotatoOrgy lost connection: Internal server error [12:35:44] [Server thread/INFO]: PotatoOrgy left the game

Steps to reproduce the problem

  1. Restart the server
  2. Problem
  3. ...
  4. Profit
commented

I will track this.

commented

Can you check if the newest update fixes this?

commented

Newest update allows us to log in! However all the minecolony items are gone (townhall/builders hut) and it's reset the towns levels. It seems to have remembered all the citizens attached to the colony but the builder fella is tearing down a level 4 town hall because he thinks it should be 1.

I assume it's because we turned the server online without the mod, so it removed all the associated items that came with it obviously, but do you guys not keep track of the placement of those items?

commented
commented

This did not help.

commented
commented

Yea I even went back a bit further in our backups. I assume it can't bring back the entities, would this be something that you guys can add to future versions of the mod?

commented
commented

Should be fixed with the newest version