MineColonies

MineColonies

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Observations ans suggestions.

Moobien opened this issue · 10 comments

commented

Hey guys in the last few days of playing with your mod I have to say its awesome. Have some observations and suggestions. Running latest version for 1.11.2 and playing with the unlimited resources option on. Some of these things have probably already been mentioned and suggested but I thought I would give my input.

1: had 6 fancy fields built (4 wheat, 1 carrot 1 potato). Had 2 farmers, 2 of the wheat fields were full and ready for harvesting, had no potatos. The farmers ignored the wheat fields and instead sat there demanding potatoes. After an hour i got sick of them whinging and gave them potatoes. During this time not one wheat field was tended to.

2: Suggestion - farmers able to use bonemeal and other fertilizers.

3: Observation - at level 5 the builders huts, with exception to the mesa one, are cluttered and cramped as hell. Perhaps update each schematic to tidy them up like the mesa one does.

4: Observation - villagers seem to get stuck in doorways, my guess is when one is entering as another is leaving. Had one DMan hut with 3 guards stuck in the doorway, removing the door seemed to unstick them.

5: Suggestion - A player drop off hut that the DMan can retrieve from would be useful. Saves time when you have villagers asking for crafted items as you can make them and drop them off at a central location. An upgrade to this could be a resource request option (villager wants oak slabs, you request oak wood and the DMan gets you however much you ask for IF its in the warehouse)

6: I found it amusing when my miner said he needed a pickaxe of greater level than diamond.

7: if possible remove the trapdoors from all wood buildings. Sure they look nice but ONLY after you have gone and manually flipped every one of them (sans bakery) You could change the bakery sails to wool instead of trapdoors.

8: Chunk loading..... even with a heap of IC2 chunk loaders in place construction stopped once I was too far away. Had 1 chunk loader next to a major construction and it still stopped and didnt resume until i was in range again.

9: whatever you do, DONT scan in major structures lol. Frame rate takes a dive when you then try to position the copy in the world. I modified the lvl 5 wood warehouse to suit my needs as a factory building and its not pleasant to position for construction.

commented

Gave chicken chunks a go and makes no noticeable difference

commented

Sorry, for number 8 we are not, and never will, do chunk loading. it's a major hassle code-wise and it would absolutely KILL any machine, we have enough problems with performance already lol
😄

commented
commented

I didn't realise you were moving that fast. I'm using a version from a few days ago. I'll update and report back.

commented
commented
commented

Roger. I'll have to test tomorrow afternoon, I'll report back then.

commented

The issue with villagers happens even when they're both going the same way. Every day all of my villagers get stuck trying to leave their rooms (as they appear to have gone 2 to a room rather than going into their own second room of the building). Basically they're pushing each other out of the way of the door, so neither of them get through. Examples below.

2017-11-26_20 37 59
2017-11-26_16 17 20

commented

Not seen it happen again with that new version. I'll post back here if it does.

commented

8: I use chicken chunk and it work great for me. they still whining about things when im off the server, Haha. Chunkloaded Colonies would be great and it can maybe be activated in the config?