MineColonies

MineColonies

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Enchantments bug.

Moobien opened this issue · 5 comments

commented

Minecolonies Version: minecolonies-universal-1.11.2-0.8.4442

Expected behavior

  • give colonist enchanted weapon they cant use and they dont use it.

Actual behaviour

  • uses weapon they cant use.

Steps to reproduce the problem

  1. Heavily enchant weapon 1 and give to colonist. They still complain they need a weapon.
  2. Give colonist an unenchanted version of same weapon but leave enchanted one in inventory to the LEFT of the unenchanted one.
  3. Colonist uses the enchanted weapon.
  4. Profit

My guard was asking for a diamond sword. Gave him one with every enchant on it and he still asked for a diamond sword. Gave him a plain diamond sword and he ran off setting everything he attacked on fire and the enchanted sword took durability loss.

Same thing happened with a ranger. Wanted a bow with max enchant level 3. Same result as previous example.

commented

Same thing with every tool. Knights can even use axes if it's in first slot and the sword in the next slot.

commented

What level are your Buildings?

commented

Ranger was in a lvl 5 guard tower, knight was based in a lvl 5 barracks/lvl 4 barracks tower.

commented
commented

Have found a few other bugs but will make a dedicated thread for them in the morning (aussie time). Gotta collate my screenshots etc.