MineColonies

MineColonies

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[Feature] Dynamic max building level

Raycoms opened this issue ยท 8 comments

commented

Should search the styles folder and look up how many of the current style there are.


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commented

If a style only has a lvl 1 builder but lvl10 townhall, what does the person do? Builder would stop building townhalls.

commented

If builder >= requestedTownhallLevel || builder == maxLevel
DoIt

2016-10-10 4:13 GMT-03:00 Marvin Hofmann [email protected]:

If a style only has a lvl 1 builder but lvl10 townhall, what does the
person do? Builder would stop building townhalls.

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commented

But we can't have different, max caps for a building. We just need to limit what styles you can have at a given level.

On Oct 9, 2016, at 6:33 PM, Raycoms [email protected] wrote:

Should search the styles folder and look up how many of the current style there are.

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commented

Why can'T we?

2016-10-09 22:39 GMT-03:00 Colton Schlosser [email protected]:

But we can't have different, max caps for a building. We just need to
limit what styles you can have at a given level.

On Oct 9, 2016, at 6:33 PM, Raycoms [email protected] wrote:

Should search the styles folder and look up how many of the current
style there are.

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commented

Seems like you could cheap out by building using styles with lower max levels.

commented
commented

Since players have he ability to use their own Schematics. Will this be implemented?
Or shall we close this as well?

commented

Closed in favor of a joint issue.