Items disappearing (mod-crossover-bug)
Nezraddin opened this issue ยท 13 comments
Minecolonies version
1.10.2-0.4.1042 (using the testing-modpack)
Expected behavior
- Sorting the inventory with Inventory-Tweaks
Actual behaviour
- I had 1 full stack and 8 extra of oak wood in the lumberjack's inventory
- after using the middle-mouse-button-sorting of Inventory tweaks the inventory got sorted, but the 64+8 oak wood changed into two stacks of 8 oak wood
- after a second time doing the same (middle mouse to sort) one of the two got deleted and left me with only 8 oak wood in the end
Steps to reproduce the problem
- Putting in oak myself didn't cause this bug, so still waiting for my worker to gather enough wood again so I can see if it is easilly reproduced with the oak-wood the lumberjack puts in.
[edit]
Infinite-ressources was "true", if that is important for this.
another edit:
- One of the cut down trees was one of the high trees of the realistic terrain-generation.
Not sure if that is important, but in 1.10.2 it's the first time I see one of the sapling grow back to one of the high-growing-trees, so not sure if these trees (wood and saplings) are somehow different to vanilla oak trees.
[edit 3]
Tested it now a few times with oak-wood I chopped down myself (not cheated in for testing):
Pretty much happened every time I had more than 8 oak-wood in the lumberjack's inventory, Inventory-sorting always deleted everything over 8.
Seems like sorting is interfering with the citizen. Don't really know what to do here other than to say "don't sort him" :D
Ah ehm, I seem to have messed up with the names of stuff in the mod. Sorry about that x.x
I mean sorting in the lumberjack "building", there the bug appears. The lumberjack-citizen is fine to sort.
Sawmill, that's what I meant. Still getting used what is called what in the mod. ^^"
(amazing mod btw. :D )
[edit]
And in general all the building it seems. Just tested around a bit, quiet a weird behaviour:
- when you have more than 8 of an item in the inventory there, it will reduce it to 8
- when you spread out the items (like many 2-item stacks) it seems to take the highest number (as long it's lower than 8) and simply deletes all other items instead of putting them together in one stack.
[edit 2]
Just lost items by shift-clicking on it to get it out of the Miner's Hut. It was 19 iron ore, after shift-clicking it suddenly was only 1 iron ore that actually reached my inventory.
I'm disabling inventory-tweaks now to see if this bug is caused by it, too. Might take a bit to see the result.
[edit 3]
Gave it some more testing: WIth inventory-tweaks disabled, even the shift-click-bug disappears.
So really seems some bug between the building's inventories and inventory tweaks.
I can confirm that this is an inventory tweaks and minecolonies crossover bug, perhaps it has to do with a minor difference in the minecolonies' storage system?
Possible that if you click the inventory tweaks buttons the hut loses the
reference to the actualized inventory.
We maybe should check all x ticks if the inventory we have is still correct.
2016-10-17 23:03 GMT-02:00 Dadadah [email protected]:
I can confirm that this is an inventory tweaks and minecolonies crossover
bug, perhaps it has to do with a minor difference in the minecolonies'
storage system?โ
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That wouldn't make sense though, because IIRC InventroryTweaks works by moving an item into your inventory and placing it in the location it's sorted at. Which leads me to believe that minecolonies is having a problem with items being inserted into storage too fast.
This bug is also caused when you manually stack incomplete stack.
For exemple, put a 48 Cobblestone stack in Builder, with a different 24 Cobblestone stack in hand, put 24 on 48, makes 64, let 8 in hand, put 8 beside 64, close and reopen, 64 is 48, 8 is 8, lost balance between 48 and 64.
Also bug with 2 stack of 8, should make a 16 stack, but only make a 8 on close and reopen
@drakray really? Good catch, thanks!
Than it is definitely our inventory implementation...
I have also had this happen with manual use. I put 3 stacks of slabs into the Miner's hut & when I shift-clicked fences from my inventory into the hut, all but the smallest stack (21) of slabs disappeared. I checked the miner who was there waiting for them and he did not have him.
For me, it seems to always pick the smallest stack, regardless of how many are in that stack.
Well, part of the prob is that I;m not on the right MC version, LOL. I am on the MineColonies TestPack v 0.4.82 . While I told it to run MC 1.8 when I started, it loaded 1.10. The highest Curse is offering me is v 0.4.84. I updated it to that, as I'm not sure what version would be v19. I'll let you know if that helps. I'll also see if I can get it to run MC 1.8 & if it also does it there, Back in a couple days.