MineColonies

MineColonies

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Little bugs with the Farmer

Nezraddin opened this issue · 7 comments

commented

Minecolonies version

  • Minecolonies-universal-1.10.2-0.4.1080

Actually two little bugs:

First Bug

Expected behavior

  • Torches in Tier 1 Farmer-Building

Actual behaviour

  • Builder places no torches in tier 1 farmer building (guess they were forgotten in the building)

Second Bug:

Expected behavior

  • Farmer should take seeds from the farmer-building's inventory

Actual behaviour

  • At the moment it seems the farmer ignores all slots of the building's inventory but the first.
    I did put 2 stacks of seeds into the inventory, but the farmer only took the stack in the first slot and completly ignored the second slot, even he still had lots of space to plant them.

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commented

Can you show us a Screenshot of your farmer building at night? Have you tried upgrading/reparing it?

Did the farmer used the extra free space after harvesting more seeds? Or did he ignored it even after gathering more?

commented

He only plants one stack of seeds per time, so that he isn't too op.
And yeah I think the level 1 torches were forgotten

2016-10-16 11:46 GMT-02:00 Marvin Hofmann [email protected]:

Can you show us a Screenshot of your farmer building at night? Have you
tried upgrading/reparing it?

Did the farmer used the extra free space after harvesting more seeds? Or
did he ignored it even after gathering more?


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commented

The wanted screenshot:

farmer night

The little light which can be seen inside comes from the field (where i placed torches myself), the tier 1 farmer building itself has no torches, unless you place them yourself.
And it's only the tier 1, when upgrading to tier 2 the torches are placed by the builder.
[edit]
Almost forgot:
Repairing doesn't help either. Actually I put a torch myself there for testing and the builder rather removed this torch, so the builder did repair it but no torches placed.
[/edit]

About the seeds:
He took 1 stack and planted then all, but it was a 11x11 farm (minus 4 watersources and the scarecrow) so he had 52 places left which he tilled but didn't plant anything.
I tested now and took half the field away and spread the seeds in the entire inventory of the farm-building (so that slot 1 to 27 all had 1 seed to take) but he really only took the seed in slot 1 and ignored all others.

[edit]
Some more testing with the seeds:

  • The AI seems to understand scanning through all inventory-slots.
    I put a torch in the first slot and then filled the rest with seeds again. Now he ignored the torch in Slot 1, took the seed in Slot 2 and ignored the seeds in slot 3-27.
  • It seems he gets stucked on an "empty" slot in the inventory.
  • The seeds he harvest he then plants, since he put them in the first empty slot he finds and then finds the seeds before getting stucked on empty slots again.
commented

And yeah he only takes one stack of seeds but that's on purpose. The farmer is very very powerful and creates a huge amount of food already.

commented

Yes, Waiting for @Oggal still

commented

@Oggal @Raycoms is this still relevant?

commented

I think that should be fixed already