Pathfinding overhaul
Raycoms opened this issue ยท 2 comments
We need to give the pathfinding a little overhaul and create a proxy between pathfinding and AI.
The proxy would:
- Recognize when a Path won't reach the exact destination and first try to path close to the target and then to the actual target.
(Could use player-set waypoints (roads?) and colony buildings) - Recognize when a Path won't reach the destination at all and tell the player.