MineColonies

MineColonies

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Worker suddenly stop working

Nezraddin opened this issue ยท 8 comments

commented

Minecolonies version

  • minecolonies-universal-1.10.2-0.4.1213 (modtest-modpack)

Expected behavior

  • Worker (in this case Lumberjack, fisher and Farmer) go back to work after visiting their buildings.

Actual behaviour

  • It seems the lumberjack, fisher and the farmer stop working after they visit their buildings.
  • Miner seems to be fine (he still keeps digging down for creating more plattforms for me).
  • Builder only tested with infinite ressources yet, will edit when I tried it without that.

Steps to reproduce the problem

  • I tried firing and re-hiring both (lumberjack and farmer) and they go back to work, but as soon as they go back to visit their building they stop again and just stand around near their building.
  • When starting the map (so going back to playing after cloing the map) it works for one time, too.

Kinda looks like the "go back to work"-command seems bugged. For the miner at least the platform-building down a y-level works. if he has problem with his actual mining-work then I don't know.

commented

Is there maybe something that doesn't let them enter their buildings or is
there any monster close?

2016-10-19 19:40 GMT-02:00 Nezraddin [email protected]:

Minecolonies version

  • minecolonies-universal-1.10.2-0.4.1213 (modtest-modpack)

Expected behavior

  • Worker (in this case Lumberjack and Farmer) go back to work after
    visiting their buildings)

Actual behaviour

  • It seems the lumberjack, fisher and the farmer stop working after
    they visit their buildings.
  • Miner seems to be fine (he still keeps digging down for creating
    more plattforms for me).
  • Builder only tested with infinite ressources yet, will edit when I
    tried it without that.

Steps to reproduce the problem

  • I tried firing and re-hiring both (lumberjack and farmer) and they
    go back to work, but as soon as they go back to visit their building they
    stop again and just stand around near their building.
  • When starting the map (so going back to playing after cloing the
    map) it works for one time, too.

Kinda looks like the "go back to work"-command seems bugged. For the miner
at least the platform-building down a y-level works. if he has problem with
his actual mining-work then I don't know.

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commented

No monster nearby and nothing that stops them from reaching their building-block.
Recalling them doesn't fix them, too.

Trying a new map now, maybe it's just the old map with updated minecolonies that got bugged. (will report as soon as I build the farmer)

[edit]

  • Builder worked fine first, but at some request (in this case "I need oak wood plank!") she got bugged, too. Cannot even fire/re'hire her (not sure if that is cause she was still in middle of building the farmer, even after stopping the work at the townhall)

[edit 2]

  • Builder worked normally again after logging out and in again into the map. Probably not the same bug as for the other workers or more random with this job.
  • New map: farmer still has the bug, so wasn't an "existing-town-updated"-problem

I first thought it might be a problem with the NPC interacting with the building (like a script that doesn't get started again to send them back to work), but the builder works to 99% and the miner doesn't have the problem, too. Both of them interact with their building normally without getting stucked.

commented

We would need the forge logs of when that happens

commented

latest.zip
I am experiencing just about the exact same problem.

The only difference I have seen is when I first discovered the problem, left the world, then came back, the workers, except the farmer, went through their routine once, then stopped. They ended up just standing beside their box/chest. The was it.

The lumberjack seems to leave me a lot of floating trees, but I doubt that is the same problem.

Anyway, here is my logs, hope it helps.

commented

Is that just the txt-file that is created in the "log"-folder or any special of whatever ends there?
(first time I'm asked for this kind of log ^^")

commented

You could zip the most recent ones.

2016-10-20 12:00 GMT-02:00 Nezraddin [email protected]:

Is that just the txt-file that is created in the "log"-folder or any
special of whatever ends there?
(first time I'm asked for this kind of log ^^")

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commented

Okay I found the problem in "therealericbj" log. We have fixed that already
and will upload the fix in the next 24h!

2016-10-20 12:13 GMT-02:00 Ray Neiheiser [email protected]:

You could zip the most recent ones.

2016-10-20 12:00 GMT-02:00 Nezraddin [email protected]:

Is that just the txt-file that is created in the "log"-folder or any
special of whatever ends there?
(first time I'm asked for this kind of log ^^")

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commented

Alright, next time I try to remember about these logs :)

Thanks for your fast work, really love the mod so far! :D