MineColonies

MineColonies

53M Downloads

Operator overrides colony protection

DemonfangArun opened this issue · 19 comments

commented

While I admire this, it should be off by default and should NOT prevent operators from interacting with blocks.


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commented

its so retarded that you code it and stop server op form interacting with colonies LOL, fucking dumb cunt

commented

The colony protection is a rather large and important system and the mod is used on quite a few servers, having it disabled by default may mean people miss out on such a feature.

If you're having issues with things unable to interact with the colony, presuming machines and such, check in the town hall for the events section, there you will be able to add that machine's fakePlayer to the colony, allowing it to interact

commented
commented

Ah, so you can. I'm new to this mod. That just leaves an OP override

On the same topic, any reason the permission scepter is not craftable? It seems rather important!

commented

Maybe it would be a good idea to add more granular control of the protection rather than an all-or-nothing approach. Letting each mayor turn it on or off at will would be a good idea, along with control of what actions outsiders can and can't do. My stance on OP override still stands though. As it is, if an issue occurs within a protected colony, I cannot fix it, and have to completely remove the colony, which is undesirable.

All that said, I am impressed with how thorough the protection is, much more than any other mod I've come across.

commented

OPs override by Default. Only depends on the Server specific configuration.

commented

the OP level for minecolonies is set to 3, which is less than the OP level of 4 on the server, yet I cannot do anything to other colonies.

commented

@Raycoms This is not an issue on our server. I am not sure which way around the logic works.

commented

@Raycoms This is not an issue on our server. I am not sure which way around the logic works.

I'm going to assume this was misdirected. The logic works such that higher levels override lower levels. It is possible that maybe this mod is mis-reading the op level such that because this mod is not set for 4 it's acting like there's no OP instead of reading that the server OPs have a higher level and allowing all OP actions. Strangely enough I do have access to commands.

commented

No it was not misdirected. I meant to ask @Raycoms how the logic internally works. Since he has more experience with the system then I do.

commented
commented

Okey that closes the issue then.

commented

The problem is that that does not give ALL permissions by default. I'll just continue on with the protection function disabled since it's an impediment to server moderation.

commented

Ray what is the reason for it being disabled?

commented
commented
commented

We should do that then. Something for a newbe 🗡️

commented

We should do that then. Something for a newbe 🗡

Hey now. I just believe in simple no-knobs server administration :)

commented

Closed in favor of joint issue.