[Enhancement] bounding boxes before structure creation
winsrp opened this issue · 21 comments
Could it be possible to have the bounding boxes of the structures at the different levels (mostly 5) shown when presenting them before clicking the check box , so I can tell where I should put my structures so they don't mess up my roads? (simple lines like the ones on some mods to show bounding boxes for chunks, could be a config option as well, or just a simple keymapping, or even an option on the GUI), I get to know with the tape after the confirmation, but most of the time they are off by 1 or 2 blocks, so I need to destroy the initial block and try again until it is just right, would save a lot of trouble.
tx
-Winsrp
yes but most of the time, the tape put around will also take some land inside my roads which leads to the builder destroying them, even if I lay them to the edge.
click the + button a few times to rise it above the ground to see its actual required space. And you can press escape to view the preview while moving around
@someaddons yeah I already do that, but still can't get them right most of the time. Elevation is no problem but position...... always end up putting and destroying the buildings 1 or 2 times.
^^ This, even looking at the level 5 building there are always 1-2 extra squares of land that the bounding box encompasses. I spent so much time placing a cobble block beside my road, previewing a building in level 5, clicking place, only to see that the fence was 2 block into my road. So then I started looking at a building corner's or stairs to see, ok, left step is on this yellow flower in preview. place building. Its fence is 2 blocks into my road. Break block, back to preview, make sure step is now 2 blocks left of the yellow flower, place building, fence is now beside my road. Build. Rinse and repeat with every building. It would be great to see the construction tape in the preview mode so get the entire footprint size of the building.
It would also be useful if it could show bounding boxes for buildings already built in the world. For instance, suppose I have a level 2 hut already built, and want to place another building so that it won't collide at some later time when the hut's upgraded. Right now I can only guess what the footprint of the existing hut will be after it's upgraded later on.
that's normally more difficult because once it is placed in the world is just blocks, what I do, is that while the preview is on, I just mark the boundaries of the level 5, so that way I know how much space does it takes.
The problem with marking them is that it takes me a very long time to get any buildings to level 5 (in fact, the highest I have right now at all are a couple level 4s). This means that the markings would be sitting there looking ugly for a very long time.
I put the markings, set all the buildings, and then put roads around them, then I remove the markings, since I don't need them anymore, I play in hardcore mode, with enhanced monster AI + red moon, I normally just get 1 or 2 to level 2 XD
okay, I still didn't get it completely, you want that if we render a building in the buildTool it also renders the outlines of the other buildings?
(if you click repair for example then it will put the tapes down for example)
I would like the outline to be displayed on the preview of the building before placing it on the ground.
Ya, I think we got a bit derailed with other thoughts. But if the preview showed the "construction tape" that is placed when you place the hut block you could see exactly the size of the building envelope including any extra grass areas. That would really help when placing a few buildings beside each other before they are completely constructed.