MineColonies

MineColonies

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Suggested Feature: Adjustable DM priority for huts.

TheStrato opened this issue ยท 1 comments

commented

Being able to adjust the building delivery/collection priority would allow a player to put emphasis on "specializations" and would also give the option to "disable" a building once they move past that point or need to divert DM's to other areas they want to focus on by allowing a player to set the DM priority to 0 or off or something similar. Some examples would be if you consider Fisherman to be early game and Farmer to be mid-end game you can turn off the fisherman once you advance to farmer. Same logic with Baker>Cook.

Credit: LordNavarre#9565(161237577519726593) on the discord who didn't have a Git account to post this with.

commented

An additional suggestion from myself to expand on this even more, make it so that turning off a hut also disables auto-hiring for that hut. I like having the library for the looks, but having to manually hire 25 guards for a barracks or however many for towers just because the library exists might not work out for some people.

Edit: wrong button, closed by mistake ๐Ÿ˜‹