MineColonies

MineColonies

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Citizens get stuck crossing the drpmedieval bridge

WenXin20 opened this issue · 12 comments

commented

Minecolonies version

Version: 0.10.77-ALPHA

Drpmedieval version

Version: 0.3.0.5

Expected behavior

  • To cross the bridge normally

Actual behaviour

  • Citizens try to cross the bridge, but get stuck once they reach the end, and pushing is required to get them off the bridge.

2018-12-13_23 30 43

Steps to reproduce the problem

  1. Obtain a hanging bridge item from the drpmedieval mod.
  2. Place the bridge to an island.
  3. Have the builder try to build something on the opposite end.
  4. ... Profit

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commented

Thanks for reporting this, please be aware that improvements regarding mod supports are implemented based on popularity of the mod and how gamebreaking the issues are (crashes etc).
Unfortunately, since we have limited time it might need a while until we get to this.

commented

Ok, that's fine, I'm not in any hurry. Thanks.

commented

Zombies appear to cross the bridge pretty well most of the time, but I'll try reporting to the other mod author as well.
Also, adding waypoints to both sides of the bridge doesn't seem to help, Minecolonists either go around the bridge on a 3x longer path, or they get stuck on a corner of the bridge.

commented
commented

I'm using version 0.10.87-Beta right now.

commented

@WenXin20 I do not know if you did this or not, but it could be easier if you report it to the DRP side too and mention this issue for them, because it's possible to there is a bug on the other side, not in MineColonies.

Also, you can make things easier if you check if e.g. zombies can cross the bridge without any problems. Minecolonies path finding is a little bit different but if I guess correctly checking obstacles is roughly same in both path finding code.

commented

I just tried using version 0.10.92-Alpha, but colonists still try to walk around the bridge.

commented

Will be added to a new joint mod compat issue.

commented

When building something from a custom building template that had yellow fairy lights from "Fairy Lights" mod, the builder requests white ligths instead of yellow and no matter what light color I give, the builder keeps asking for them.
When I check the building material in the scroll it says that I have the lights in my inventory, but when talking to the builder there is no fullfill button available.
I noticed that once crafted, the lights have 1 nbt tag.

commented

What does that have to do with anything in this two-year-old issue? Please open a new one.

commented

I ment to answer on the "mod compatibility requests" that seem to be still active issue but somehow it ended here.
Will create a new issue.

commented

Ah, mod compat issue. Yeah posting there is fine