Citizens get stuck crossing the drpmedieval bridge
WenXin20 opened this issue · 12 comments
Minecolonies version
Version: 0.10.77-ALPHA
Drpmedieval version
Version: 0.3.0.5
Expected behavior
- To cross the bridge normally
Actual behaviour
- Citizens try to cross the bridge, but get stuck once they reach the end, and pushing is required to get them off the bridge.
Steps to reproduce the problem
- Obtain a hanging bridge item from the drpmedieval mod.
- Place the bridge to an island.
- Have the builder try to build something on the opposite end.
- ... Profit
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Thanks for reporting this, please be aware that improvements regarding mod supports are implemented based on popularity of the mod and how gamebreaking the issues are (crashes etc).
Unfortunately, since we have limited time it might need a while until we get to this.
Zombies appear to cross the bridge pretty well most of the time, but I'll try reporting to the other mod author as well.
Also, adding waypoints to both sides of the bridge doesn't seem to help, Minecolonists either go around the bridge on a 3x longer path, or they get stuck on a corner of the bridge.
@WenXin20 I do not know if you did this or not, but it could be easier if you report it to the DRP side too and mention this issue for them, because it's possible to there is a bug on the other side, not in MineColonies.
Also, you can make things easier if you check if e.g. zombies can cross the bridge without any problems. Minecolonies path finding is a little bit different but if I guess correctly checking obstacles is roughly same in both path finding code.
I just tried using version 0.10.92-Alpha, but colonists still try to walk around the bridge.
When building something from a custom building template that had yellow fairy lights from "Fairy Lights" mod, the builder requests white ligths instead of yellow and no matter what light color I give, the builder keeps asking for them.
When I check the building material in the scroll it says that I have the lights in my inventory, but when talking to the builder there is no fullfill button available.
I noticed that once crafted, the lights have 1 nbt tag.
What does that have to do with anything in this two-year-old issue? Please open a new one.
I ment to answer on the "mod compatibility requests" that seem to be still active issue but somehow it ended here.
Will create a new issue.