fix Builder should consider grass as dirt
schafhierte204 opened this issue · 2 comments
Expected behavior
Builder threats grass as dirt
Actual behaviour
Builder picks up one dirt block at a time and places it.
Steps to reproduce the problem
Build a building in which the builder has to place grass.
Yeah this has been talked about many times. And there are three options:
- Let the builder place free grass
- Require the builder to require grass blocks (requires silk touch)
- Let him place dirt instead of grass, it will eventually grow over.
Am So., 13. Jan. 2019 um 14:40 Uhr schrieb shafhirte204 <
[email protected]>:
… Expected behavior
Builder threats grass like dirt
Actual behaviour
Builder picks up one dirt block at a time and places it.
Steps to reproduce the problem
Build a building in which the builder has to place grass.
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dirt will not grow grass in certain biomes like vanilla desert, So if you have garden decorations for desert placing dirt instead of grass will be a problem, also note that flowers need grass. In addition, dirt will not grow on some conditions, i.e. no clear sky above.
Maybe that need to be a consideration on the scaning side (the player preparing the schematic), because it mainly depends on the intention of the building:
- place dirt if you want your decoration / hut buildable in early game (no silk touch), and you know that the biome intended for the building can grown grass.
- place grass if its key to the building intention and need to be placed in biomes / conditions that cannot grow grass (like desert, or in caves)